Mod Tool/Oni level rebuilder: Difference between revisions

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Getting the CRSA back into Mod Tool is a bit more complicated, or the code for it, .. like always.
Getting the CRSA back into Mod Tool is a bit more complicated, or the code for it, .. like always.


[https://dl.dropboxusercontent.com/u/139715/OniGalore/ModToolScript/euler_to_matrix_to_euler.txt This] is an alternate code, including a matrix to euler conversion. It seem less accurate.
Matrix to euler and back again: [[Mod_Tool/Scripting#Matrix_-.3E_Euler_rotation|see scripting page]].




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Progress must be saved in form of *.exp scene files.
Progress must be saved in form of *.exp scene files.


[http://oni.bungie.org/community/forum/viewtopic.php?pid=47612#p47612 Valid project locations] will be provided automatically.
[http://oni.bungie.org/forum/viewtopic.php?pid=47612#p47612 Valid project locations] will be provided automatically.


[...]
 
====Alternate management====
There should be a way to let users save their progress when *.exp files don't work.
 
Also the MergeScene function seems buggy.
 
: As alternative we can use *.xsi files. These can store custom properties, something that *.dae files can't do.
: It's probably be possible to store all actual content to one *.xsi and store the layer information to one *.xml file.
: Or each layer is stored to one *.xsi file.
: Slower systems might profit from the latter method because the user isn't forced to load everything, he can decide what scene layers he wants.
 
 
 
 
[[Category:Modding ideas]]
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