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Paradox-01 (talk | contribs) m (ZAxisUp is ignored during file conversion) |
Paradox-01 (talk | contribs) m (keep the matrices neutral) |
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[...] | [...] | ||
; Question | |||
: Do InitialTransform and BaseTransform effect the door? | |||
; Answer | |||
: Yes. To keep the animation unchanged, use these: | |||
<InitialTransform>1 0 0 0 0 -1 0 1 0 0 0 0</InitialTransform> | |||
<BaseTransform>1 0 0 0 1 0 0 0 1 0 0 0</BaseTransform> | |||
; Remaining questions | ; Remaining questions | ||
: How is ZAxisUp handled best in a 3D editor | : How is ZAxisUp handled best in a 3D editor when Onisplit doesn't compensate its effect? | ||
: | : How to make a swing door animation? | ||
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