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==Release== | ==Release== | ||
[[Image:MG_UK_cover.jpg|thumb|A preview of Oni from 1999. There was seemingly much more coverage of Oni in 1999 than when it released.]] | |||
After a short period of beta testing (starting just before September<ref>[http://carnage.bungie.org/oniforum/oni.forum.pl?read=4556 OCF thread, "New news groups?"].</ref>), development of the Windows version was finished in November<ref>[http://carnage.bungie.org/oniforum/oni.forum.pl?read=6377 OCF thread, "ONI gone GOLD"].</ref> and the Mac version in December 2000<ref>[http://carnage.bungie.org/oniforum/oni.forum.pl?read=7653 OCF thread, "Re: It's coming... soon"], which showed that the Mac version would not reach GM until the demo came out; [http://carnage.bungie.org/oniforum/oni.forum.pl?read=8412 OCF thread, "MAC DEMO!!!!!!!!!!!!!!"], marking the release of the demo.</ref>. Oni was finally released, much later than originally expected, at the end of January 2001<ref>[http://oni.bungie.org/newsarchives/2001/jan01.html Oni Central News Archive, Jan. 2001].</ref> (possibly Spring 2001 in Europe). Oni was translated into other languages, including Russian, German, French, Italian, Spanish, Chinese and Japanese<ref>[http://oni.bungie.org/community/forum/viewtopic.php?id=2102 OCF thread, "What language is your copy of Oni in?"].</ref>. These localizations were critical to building Oni's fan base, which today is largely based outside of nominally English-speaking countries. | After a short period of beta testing (starting just before September<ref>[http://carnage.bungie.org/oniforum/oni.forum.pl?read=4556 OCF thread, "New news groups?"].</ref>), development of the Windows version was finished in November<ref>[http://carnage.bungie.org/oniforum/oni.forum.pl?read=6377 OCF thread, "ONI gone GOLD"].</ref> and the Mac version in December 2000<ref>[http://carnage.bungie.org/oniforum/oni.forum.pl?read=7653 OCF thread, "Re: It's coming... soon"], which showed that the Mac version would not reach GM until the demo came out; [http://carnage.bungie.org/oniforum/oni.forum.pl?read=8412 OCF thread, "MAC DEMO!!!!!!!!!!!!!!"], marking the release of the demo.</ref>. Oni was finally released, much later than originally expected, at the end of January 2001<ref>[http://oni.bungie.org/newsarchives/2001/jan01.html Oni Central News Archive, Jan. 2001].</ref> (possibly Spring 2001 in Europe). Oni was translated into other languages, including Russian, German, French, Italian, Spanish, Chinese and Japanese<ref>[http://oni.bungie.org/community/forum/viewtopic.php?id=2102 OCF thread, "What language is your copy of Oni in?"].</ref>. These localizations were critical to building Oni's fan base, which today is largely based outside of nominally English-speaking countries. | ||
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==Reception== | ==Reception== | ||
[[Image:ManPlant12.JPG|thumb|This environment once had much better lighting [[:Image:Ch._2_dynamo_room.jpg|than it does now]].]] | |||
[[Image:Oni_MP_at_MacWorld_NY_1999_2.jpg|thumb|The canceled multiplayer mode.]] | |||
The overall consensus of the critical reviews was that the game was good, but not great; Oni has a [http://www.metacritic.com/games/platforms/pc/oni?q=Oni metascore] of 73/100 from critics, but a 9.1/10 from the website's voters. | The overall consensus of the critical reviews was that the game was good, but not great; Oni has a [http://www.metacritic.com/games/platforms/pc/oni?q=Oni metascore] of 73/100 from critics, but a 9.1/10 from the website's voters. | ||
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''Further reading:'' [[Multiplayer]], [[Pre-beta content]], [[Pre-beta features]], [[Reviews]], [[History of Oni modding]]. | ''Further reading:'' [[Multiplayer]], [[Pre-beta content]], [[Pre-beta features]], [[Reviews]], [[History of Oni modding]]. | ||
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==Post-release== | ==Post-release== | ||
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The acquisition of Bungie by Microsoft also meant the dissolution of Bungie West as Bungie moved their employees to Redmond, Washington. Some Oni developers stayed with Bungie and went on to work on the Halo series, while others ended up at independent game studios, such as Giant Bite (co-founded by Chu & Evans) and Tyrant Studios (founded by LeBel). | The acquisition of Bungie by Microsoft also meant the dissolution of Bungie West as Bungie moved their employees to Redmond, Washington. Some Oni developers stayed with Bungie and went on to work on the Halo series, while others ended up at independent game studios, such as Giant Bite (co-founded by Chu & Evans) and Tyrant Studios (founded by LeBel). | ||
[[Image:WAP_Cell_Oni_-_Konoko.jpg|thumb|Nobody expected Oni for the cell phone!]] | |||
In October of 2007, Bungie separated from Microsoft and moved from Redmond to the nearby city of Kirkland. | In October of 2007, Bungie separated from Microsoft and moved from Redmond to the nearby city of Kirkland. | ||
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Clearly Take-Two expected big things from Oni (see their valuation of Oni above, as well as their promotional efforts under the "Hype" section). They had assigned Rockstar Toronto to work on a PS2 port of Oni around the end of 1999, and released it alongside the Windows and Mac versions of Oni; however, the port was considered to be an inferior version of the game due to technical limitations and control issues. | Clearly Take-Two expected big things from Oni (see their valuation of Oni above, as well as their promotional efforts under the "Hype" section). They had assigned Rockstar Toronto to work on a PS2 port of Oni around the end of 1999, and released it alongside the Windows and Mac versions of Oni; however, the port was considered to be an inferior version of the game due to technical limitations and control issues. | ||
At first, Take-Two seemed intent on investing in Oni as a franchise. Shortly after Oni's release, a simple game billed as an | At first, Take-Two seemed intent on investing in Oni as a franchise. Shortly after Oni's release, a simple game billed as an Oni prequel<ref>[http://web.archive.org/web/20020221045402/http://www.fgnonline.com/pc/news/17352.html Fastest Game News Online, "Oni Prequel Announced"].</ref> (developed by Quantum Sheep) was released for [[wikipedia:Wireless_Application_Protocol|WAP]]-enabled cell phones. It was then rumored around April of 2001 that T2 intended to make an Oni 2<ref>[http://oni.bungie.org/newsarchives/2001/apr01.html Oni Central News Archives, Apr. 2001].</ref> (developed for PS2 by Angel Games<ref>[http://kotaku.com/314074/joust-3d-cancelled-and-other-secrets?tag=gamingjuicy Kotaku article, "Joust 3D Cancelled, And Other 'Secrets'"].</ref>, later known as Rockstar San Diego), but the game was apparently canceled at an early stage of development, possibly because Oni itself did not meet T2's expected sales quotas. | ||
Since Oni's release, the fan community has been working on [[wikipedia:Mod_(computer_gaming)|mods]] and writing gameplay and modding tools for the game. Gradually, the modding abilities of the community have extended to encompass nearly every aspect of the game. The game apps on Windows and Mac are also maintained and improved through patches. | Since Oni's release, the fan community has been working on [[wikipedia:Mod_(computer_gaming)|mods]] and writing gameplay and modding tools for the game. Gradually, the modding abilities of the community have extended to encompass nearly every aspect of the game. The game apps on Windows and Mac are also maintained and improved through patches. | ||
''Further reading:'' [[Anniversary Edition]], [[:Category:Gameplay tools|Gameplay tools]], [[Modding Oni]]. | ''Further reading:'' [[Anniversary Edition]], [[:Category:Gameplay tools|Gameplay tools]], [[Modding Oni]]. | ||
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==The future of the property== | ==The future of the property== |