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m (copy edit; hopefully I did not screw up the description of AlarmGroups, as I'm not sure I understand it) |
m (guess we're using level 3 headers on these pages) |
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{{XML_OBJC_Header | type=CHAR | prev=WEAP | next=CMBT | name=Character }} | {{XML_OBJC_Header | type=CHAR | prev=WEAP | next=CMBT | name=Character }} | ||
==General information== | ===General information=== | ||
* The XML code on this page is based on OniSplit '''v0.9.61.0''' | * The XML code on this page is based on OniSplit '''v0.9.61.0''' | ||
* '''BINACJBOCharacter.oni''' is level specific (it can be found in AE/AEInstaller/vanilla/level'''X'''_Final.dat). | * '''BINACJBOCharacter.oni''' is level specific (it can be found in AE/AEInstaller/vanilla/level'''X'''_Final.dat). |