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Oni: Difference between revisions

4 bytes added ,  14 January 2015
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Oni also uses a custom graphics engine optimized for handling levels with lots of open space, and the levels were designed by actual architects, giving them a much more realistic feel than many game worlds of the time. The actual texturing in the game is minimalist, a style chosen to try to match the look of [[Anime and manga|animé]].
Oni also uses a custom graphics engine optimized for handling levels with lots of open space, and the levels were designed by actual architects, giving them a much more realistic feel than many game worlds of the time. The actual texturing in the game is minimalist, a style chosen to try to match the look of [[Anime and manga|animé]].


''Further reading:'' [[Gameplay]], [[Chapters|Chapter Summaries]], [[Quotes/Consoles|Console Quotes]].
''Further reading:'' [[Gameplay]], [[Chapters|Plot summary]], [[Quotes/Consoles|Console text collection]].


==Reception==
==Reception==