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m (marking, in light of upcoming Feral build) |
m (→cutscene) |
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Line 283: | Line 283: | ||
===cutscene=== | ===cutscene=== | ||
*begin_cutscene | *begin_cutscene flag:string{"weapon" | "jello" | "ai" | "invis" | "nosync" | "keepparticles" | "animation" | "nojump"} - begins a cutscene - begin_cutscene | ||
''begin_cutscene weapon - player does not holster his weapon when cutscene starts''<br /> | ''begin_cutscene weapon - player does not holster his weapon when cutscene starts''<br /> | ||
''what about ai, animation, invis, jello, keepparticles, nojump, nosync?'' | ''what about ai, animation, invis, jello, keepparticles, nojump, nosync?'' | ||
*cutscene_sync | *cutscene_sync state:string{"mark" | "on" | "off"} - marks a point in a cutscene - cutscene_sync on | ||
*end_cutscene (null) - ends a cutscene - end_cutscene | *end_cutscene (null) - ends a cutscene - end_cutscene | ||
*fade_in ticks:int - fades the screen in - fade_in 120 | *fade_in ticks:int - fades the screen in - fade_in 120 |
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