Jump to content

BSL:Functions: Difference between revisions

m
m (marking, in light of upcoming Feral build)
Line 283: Line 283:


===cutscene===
===cutscene===
*begin_cutscene (null) - begins a cutscene - begin_cutscene
*begin_cutscene flag:string{"weapon" | "jello" | "ai" | "invis" | "nosync" | "keepparticles" | "animation" | "nojump"} - begins a cutscene - begin_cutscene
''begin_cutscene weapon - player does not holster his weapon when cutscene starts''<br />
''begin_cutscene weapon - player does not holster his weapon when cutscene starts''<br />
''what about ai, animation, invis, jello, keepparticles, nojump, nosync?''
''what about ai, animation, invis, jello, keepparticles, nojump, nosync?''
*cutscene_sync (null) - marks a point in a cutscene - cutscene_sync on
*cutscene_sync state:string{"mark" | "on" | "off"} - marks a point in a cutscene - cutscene_sync on
*end_cutscene (null) - ends a cutscene - end_cutscene
*end_cutscene (null) - ends a cutscene - end_cutscene
*fade_in ticks:int - fades the screen in - fade_in 120
*fade_in ticks:int - fades the screen in - fade_in 120
1

edit