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Zukai: Difference between revisions

2,759 bytes added ,  27 July 2015
added sections for useful websites/programs and bugs/limitations
m (→‎Playing: adding caption for menu pic)
(added sections for useful websites/programs and bugs/limitations)
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  sudo codesign --force --deep --verbose --continue --file-list - --sign - /path/to/Oni.app/
  sudo codesign --force --deep --verbose --continue --file-list - --sign - /path/to/Oni.app/
:You will then have to enter your administrator password. If you see the message "[…]/Oni.app: replacing existing signature", then it was successful. If it does not work, try the command several more times; it often doesn't seem to work on the first try.
:You will then have to enter your administrator password. If you see the message "[…]/Oni.app: replacing existing signature", then it was successful. If it does not work, try the command several more times; it often doesn't seem to work on the first try.
==Useful websites and programs==
*You might want to make use of [http://whatsmyip.net/ What's My IP] to get your Internet IP address (there are plenty of other websites that do this too).
*[http://www.noip.com/ No-IP.com] can be used to set up a domain for someone who wants to host frequently, allowing the easier exchange of host addresses with joiners than giving out the host's IP address.
*If the performance of an Internet game seems poor, you can check your general connection quality with [http://www.speedtest.net Speedtest.net] and [http://www.pingtest.net/ Pingtest.net]. Usually, the bandwidth measurement that Speedtest.net will give you is unimportant, as Zukai does not use much bandwidth. Pingtest.net is more useful because it gives you a jitter measurement, and gameplay is more sensitive to jitter than to high latency.
*Zukai measures the ping to other players and displays it when you press the mp_score button (see "Bindable actions" section), but if you want more rigorous measurement of the connection between yourself and another player, bring up Spotlight in OS X and start typing "Network Utility". When the Utility appears, open it and use the Ping tab to test the connection between you and them. The most important numbers in the final statistics, once pinging is done, are the packet loss, which should be 0-1%, and jitter ("stddev", the last number), which should be under 20%.
*To record video footage of a match, see [[Capturing game footage]]. The recommended method is using OBS and Soundflower.
==Known bugs and limitations==
At the moment, Zukai is still rough, but the following problem areas will be the main focus of future updates until they are all corrected.
*No proper matches or modes yet. All players can run around and attack each other, but there is no time limit or kill limit.
*No respawning. Until respawning is introduced, players will not die. The closest thing to a score is the total damage done, displayed with the mp_score button (see "Bindable actions" section), but this number is not synchronized between players yet, so each player will probably see a higher score for himself than for others.
*Weapons and some other things are not synchronized yet and may cause gameplay to go out-of-sync (oos). You will have to start a new match to correct this.
*Falling off a ledge will probably cause oos as well.
*IPv6 is not supported yet, but will be soon.
*Gameplay is currently very vulnerable to packet loss when a new player is joining; sometimes the match will "hang" because of this. To reduce packet loss, use a wired connection to your router/modem, not wireless. Packet loss resilience will come in an update fairly soon.
*Sometimes the wrong map name (level name) is given on the scoreboard.


==Bindable actions==
==Bindable actions==