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Zukai: Difference between revisions

278 bytes added ,  31 August 2015
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m (→‎Hosting tips: oops, don't use --deep; at least, that didn't work for me)
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At the moment, Zukai is still rough, but the following problem areas will be the main focus of future updates until they are all corrected.
At the moment, Zukai is still rough, but the following problem areas will be the main focus of future updates until they are all corrected.
*You can only play as Konoko.
*You can only play as Konoko.
*No text chat.
*No proper matches or modes yet. All players can run around and attack each other, but there is no time limit or kill limit.
*No proper matches or modes yet. All players can run around and attack each other, but there is no time limit or kill limit.
*No respawning. Until respawning is introduced, players will not die. The closest thing to a score is the total damage done, displayed with the mp_score button (see "Bindable actions" section), but this number is not synchronized between players yet, so each player will probably see a higher score for himself than for others.
*No respawning or "intelligent" spawn points. Until respawning is introduced, players will not die. All players spawn around the host, who spawns at whatever Bungie West set as the default spawn point for Konoko. Because there is no death, the closest thing to a score is the total damage done, displayed with the mp_score button (see "Bindable actions" section), but this number is not synchronized between players yet, so each player will probably see a higher score for himself than what others will see for him.
*Weapons and some other things are not synchronized yet, and may cause gameplay to go out-of-sync (oos). You will have to start a new match to correct this.
*Weapons and some other things are not synchronized yet, and may cause gameplay to go out-of-sync (oos). You will have to start a new match to correct this.
*IPv6 is not supported yet, but will be soon.
*IPv6 is not supported yet, so if you have a v6-only IP address, you can't play. Please let me know if this affects you.
*Gameplay is currently very vulnerable to packet loss when a new player is joining; sometimes the match will "hang" because of this. To reduce packet loss, use a wired connection to your router/modem, not wireless. Packet loss resilience will come in an update fairly soon.
*Gameplay is currently very vulnerable to packet loss when a new player is joining; sometimes the match will "hang" because of this. To reduce packet loss, use a wired connection to your router/modem, not wireless. Packet loss resilience will come in an update fairly soon.
*Sometimes the wrong map name (level name) is given on the scoreboard.
*Sometimes the wrong map name (level name) is given on the scoreboard.