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{{OBDtr| 0x144 | float |FF00C8| 00 00 00 00 | 0.000000 | ballistic projectile speed (150 for SBG, 160 for WMC) }} | {{OBDtr| 0x144 | float |FF00C8| 00 00 00 00 | 0.000000 | ballistic projectile speed (150 for SBG, 160 for WMC) }} | ||
{{OBDtr| 0x148 | float |FF00C8| 00 00 00 00 | 0.000000 | ballistic projectile gravity, can be negative for firing at the enemy's feet (0.5 for SBG, 0.3 for WMC) }} | {{OBDtr| 0x148 | float |FF00C8| 00 00 00 00 | 0.000000 | ballistic projectile gravity, can be negative for firing at the enemy's feet (0.5 for SBG, 0.3 for WMC) }} | ||
{{OBDtr| 0x14C | float |FF00C8| 00 00 34 43 | 180.000000 | length of a firingspread; A.I. can utilize gunfire dodge mechanics when it collides with some firingspread (read [[AI# | {{OBDtr| 0x14C | float |FF00C8| 00 00 34 43 | 180.000000 | length of a firingspread; A.I. can utilize gunfire dodge mechanics when it collides with some firingspread (read [[AI#Basic combat behaviors|HERE]]); can be seen by *ai2_showfiringspreads<nowiki>=</nowiki>1* (180 for w1_tap, 150 for w2_sap, 120 for w4_psm) }} | ||
{{OBDtr| 0x150 | float |FF00C8| 00 00 40 40 | 3.000000 | length of the firingspread's base; can be seen by ai2_showfiringspreads<nowiki>=</nowiki>1 }} | {{OBDtr| 0x150 | float |FF00C8| 00 00 40 40 | 3.000000 | length of the firingspread's base; can be seen by ai2_showfiringspreads<nowiki>=</nowiki>1 }} | ||
{{OBDtr| 0x154 | float |FF00C8| 50 77 D6 3D | 0.104719 | firingspread's skew; can be seen by ai2_showfiringspreads<nowiki>=</nowiki>1 (0.1 for w1_tap, 0.21 for w2_sap) }} | {{OBDtr| 0x154 | float |FF00C8| 50 77 D6 3D | 0.104719 | firingspread's skew; can be seen by ai2_showfiringspreads<nowiki>=</nowiki>1 (0.1 for w1_tap, 0.21 for w2_sap) }} |