OBD:ONWC: Difference between revisions

40 bytes removed ,  17 December 2015
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{{OBDtr| 0x144 | float    |FF00C8| 00 00 00 00 | 0.000000      | ballistic projectile speed (150 for SBG, 160 for WMC) }}
{{OBDtr| 0x144 | float    |FF00C8| 00 00 00 00 | 0.000000      | ballistic projectile speed (150 for SBG, 160 for WMC) }}
{{OBDtr| 0x148 | float    |FF00C8| 00 00 00 00 | 0.000000      | ballistic projectile gravity, can be negative for firing at the enemy's feet (0.5 for SBG, 0.3 for WMC) }}
{{OBDtr| 0x148 | float    |FF00C8| 00 00 00 00 | 0.000000      | ballistic projectile gravity, can be negative for firing at the enemy's feet (0.5 for SBG, 0.3 for WMC) }}
{{OBDtr| 0x14C | float    |FF00C8| 00 00 34 43 | 180.000000    | length of a firingspread; A.I. can utilize gunfire dodge mechanics when it collides with some firingspread (read [[AI#Combat behavior part 3: "They see me shootin', they hatin'..."|HERE]]); can be seen by *ai2_showfiringspreads<nowiki>=</nowiki>1* (180 for w1_tap, 150 for w2_sap, 120 for w4_psm) }}
{{OBDtr| 0x14C | float    |FF00C8| 00 00 34 43 | 180.000000    | length of a firingspread; A.I. can utilize gunfire dodge mechanics when it collides with some firingspread (read [[AI#Basic combat behaviors|HERE]]); can be seen by *ai2_showfiringspreads<nowiki>=</nowiki>1* (180 for w1_tap, 150 for w2_sap, 120 for w4_psm) }}
{{OBDtr| 0x150 | float    |FF00C8| 00 00 40 40 | 3.000000      | length of the firingspread's base; can be seen by ai2_showfiringspreads<nowiki>=</nowiki>1 }}
{{OBDtr| 0x150 | float    |FF00C8| 00 00 40 40 | 3.000000      | length of the firingspread's base; can be seen by ai2_showfiringspreads<nowiki>=</nowiki>1 }}
{{OBDtr| 0x154 | float    |FF00C8| 50 77 D6 3D | 0.104719      | firingspread's skew; can be seen by ai2_showfiringspreads<nowiki>=</nowiki>1 (0.1 for w1_tap, 0.21 for w2_sap) }}
{{OBDtr| 0x154 | float    |FF00C8| 50 77 D6 3D | 0.104719      | firingspread's skew; can be seen by ai2_showfiringspreads<nowiki>=</nowiki>1 (0.1 for w1_tap, 0.21 for w2_sap) }}