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Talk:Mod Tool/OniTools addon: Difference between revisions

+ image macro for making 3d door frames (to be seen as notes for myself, scripted solution later in addon)
(level construction helper - it's basically "hit and run" ;-))
(+ image macro for making 3d door frames (to be seen as notes for myself, scripted solution later in addon))
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But having another program in between ease some shortcomings of MT such as its capability of creating terrible GUIs/controls.
But having another program in between ease some shortcomings of MT such as its capability of creating terrible GUIs/controls.


Currently working on: "quick test" function
Currently working on: changing a bit code for outputs, adding MT default lookup




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# set default texture quality [x]
# set default texture quality [x]
# set path to classes folder in master file [x]
# set path to classes folder in master file [x]
# add "quick test" function [x]
# add "quick test" function [x] (finalizes the level and starts Oni)




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# read, write, edit CONS [][][]
# read, write, edit CONS [][][]
# read, write, edit DOOR [][][]
# read, write, edit DOOR [][][]
# easy option to [http://paradox.oni2.net/tmpWikiPics/create_3d_door_frame.png create door frames] [] (2d walls require a bit more work)
# read, write, edit ENV markers [][][]
# read, write, edit ENV markers [][][]
# read, write, edit FLAG [][][]
# read, write, edit FLAG [][][]
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# add new corpses []
# add new corpses []
# material-depending polygon deletion []
# material-depending polygon deletion []
: count: 47
# create cameras from dae []
: count: 49




'''features that are unlikely to happen - so this is kind of a wishlist'''
'''features that are unlikely to happen - so this is kind of a wishlist'''
# edit old corpses
# edit old corpses
# FILM creation within MT
# automatic sound creation
# automatic sound creation
# full-featured particle editor
# full-featured particle editor
# CHAR rendering in Blender
# CHAR rendering in Blender
# file context menu xml (multiple options) []
# file context menu xml (multiple options)
# folder context menu (built dat) []
# folder context menu (built dat)
# use only one Onisplit process to speed up conversions ? []
# use only one Onisplit process to speed up conversions ?
# unlock savegame slot that is required for own tests but has never been used so far []
# unlock savegame slot that is required for own tests but has never been used so far




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