8,013
edits
Paradox-01 (talk | contribs) m (also added "collision" texture to html, its behavior will be different compared to the other env markers, when DnD to empty location it creates a cube instead of grid, if object is selected, it creates a box in size of the bounding box) |
Paradox-01 (talk | contribs) m (plans on more textures related stuff) |
||
Line 60: | Line 60: | ||
===Detailed checklist=== | ===Detailed checklist=== | ||
<!-- #5 cameras ? --> | |||
<!-- #4 animated objects ? --> | |||
{{divhide|env markers - feature update #3 (upcoming)}} | {{divhide|env markers - feature update #3 (upcoming)}} | ||
Since this update deals mainly with textures I better shouldn't stop at env markers. | |||
These things should be tackled as well: pathfinding (ghosts), furniture (collision boxes), handling of regular textures (adding an easy way to switch textures), gunk flagged ("special") textures and static objects (just so that I complete the model section all together). | |||
Keeping the mess all on separate layers spices this up. Looks like this will still take time up to August or September. | |||
* html page [x] | * html page [x] | ||
Line 67: | Line 75: | ||
** create new grid if DnD happened on an empty location [x] | ** create new grid if DnD happened on an empty location [x] | ||
** change material if DnD happened on an object [x] | ** change material if DnD happened on an object [x] | ||
* make / switch to layer [ | * make / switch to layer [..] | ||
* auto-create texture clips and materials [x] | * auto-create texture clips and materials [x] | ||
* move object if a point was selected [x] | * move object if a point was selected [x] | ||
* make PPG (property page) [] | * make PPG (property page) [..] | ||
** button: make | ** button: make selected polygons double-sided [] | ||
** button: make | ** button: make selected polygons transparent [] | ||
** button: | ** button: invert selected polygons [x] | ||
** button: | ** button: toggle visibility of polygon normals [x] | ||
** button: toggle visibility of collision boxes [x] | |||
* add layer export [] | * add layer export [] | ||
* load complete layer after clicking button in GUI [] | * load complete layer after clicking button in GUI [] |
edits