Jump to content

Talk:Mod Tool/OniTools addon: Difference between revisions

m
plans on more textures related stuff
m (also added "collision" texture to html, its behavior will be different compared to the other env markers, when DnD to empty location it creates a cube instead of grid, if object is selected, it creates a box in size of the bounding box)
m (plans on more textures related stuff)
Line 60: Line 60:


===Detailed checklist===
===Detailed checklist===
<!-- #5 cameras ? -->
<!-- #4 animated objects ? -->
{{divhide|env markers - feature update #3 (upcoming)}}
{{divhide|env markers - feature update #3 (upcoming)}}
Considering the other updates' pace, 4th June might be the release day.
 
Since this update deals mainly with textures I better shouldn't stop at env markers.
 
These things should be tackled as well: pathfinding (ghosts), furniture (collision boxes), handling of regular textures (adding an easy way to switch textures), gunk flagged ("special") textures and static objects (just so that I complete the model section all together).
 
Keeping the mess all on separate layers spices this up. Looks like this will still take time up to August or September.


* html page [x]
* html page [x]
Line 67: Line 75:
** create new grid if DnD happened on an empty location [x]
** create new grid if DnD happened on an empty location [x]
** change material if DnD happened on an object [x]
** change material if DnD happened on an object [x]
* make / switch to layer [x]
* make / switch to layer [..]
* auto-create texture clips and materials [x]
* auto-create texture clips and materials [x]
* move object if a point was selected [x]
* move object if a point was selected [x]
* make PPG (property page) []
* make PPG (property page) [..]
** button: make poly double-sided []
** button: make selected polygons double-sided []
** button: make poly transparent []
** button: make selected polygons transparent []
** button: switch textured face []
** button: invert selected polygons [x]
** button: show face orientation []
** button: toggle visibility of polygon normals [x]
** button: toggle visibility of collision boxes [x]
* add layer export []
* add layer export []
* load complete layer after clicking button in GUI []
* load complete layer after clicking button in GUI []
8,013

edits