Jump to content

Talk:Mod Tool/OniTools addon: Difference between revisions

m
no edit summary
mNo edit summary
mNo edit summary
Line 60: Line 60:


===Detailed checklist===
===Detailed checklist===
<!-- #5 cameras ? -->
<!-- #4 animated objects ? -->
{{divhide|env markers - feature update #3 (upcoming)}}
{{divhide|env markers - feature update #3 (upcoming)}}


Since this update deals mainly with textures I better shouldn't stop at env markers.
Since this update deals mainly with textures I better shouldn't stop at env markers.


These things should be tackled as well: pathfinding (ghosts), furniture (collision boxes), handling of regular textures (adding an easy way to switch textures), gunk flagged ("special") textures and static objects (just so that I complete the model section all together).
These things deal also more or less with textures: '''pathfinding''' (ghosts), '''furniture''' (collision boxes), handling of '''regular textures''' (adding an easy way to switch textures), '''gunk flagged''' ("special") textures, '''static objects''' (just so that I complete the model section all together), and for sake of completeness '''animated objects''' and '''cameras'''.
 
Keeping the mess all on separate layers spices this up. Looks like this will still take time up to August or September.


* html page [x]
* html page [x]
Line 87: Line 82:
** button: toggle visibility of collision boxes [x]
** button: toggle visibility of collision boxes [x]
* add layer export [x]
* add layer export [x]
* load complete layer after clicking button in GUI []
* load complete layer after clicking button in GUI [x]
* enhancements
* enhancements
** add instance checker: AKEV textures []
** add instance checker: AKEV textures []
8,013

edits