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Restless Souls/Wishlist: Difference between revisions

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there's so much material for ue4 we wouldn't even have the time to read it all
mNo edit summary
m (there's so much material for ue4 we wouldn't even have the time to read it all)
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There could be project files on a cloud drive as long as there aren't too many people involved (otherwise a SVN). New files could be uploaded into a revision folder. Users could test the changes and then update the project in the cloud.
There could be project files on a cloud drive as long as there aren't too many people involved (otherwise a SVN). New files could be uploaded into a revision folder. Users could test the changes and then update the project in the cloud.
V - video
T - Tutorial


Features the demo should include:  
Features the demo should include:  
* two levels (to test normal level load routine and [https://docs.unrealengine.com/latest/INT/Engine/LevelStreaming/HowTo/ level streaming])
* two levels (to test normal level load routine and level streaming [https://docs.unrealengine.com/latest/INT/Engine/LevelStreaming/HowTo/ (T)])
* skydome
* skydome [https://www.youtube.com/results?search_query=ue4+skybox (V)]
* lightning
* lightning
* main menu
* main menu [https://docs.unrealengine.com/latest/INT/Engine/Matinee/HowTo/MHT_7/index.html (T)] [https://www.youtube.com/results?search_query=ue4+background+music (V)]
* background music
* background music
* save game state
* save game state
* read game state
* read game state
* HUD ("circular" health bar, item slots)
* HUD ("circular" health bar, item slots)
** inventory [https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1gZalvQWYs8sc7RP_-8eSr3i/ (T1)] [https://wiki.unrealengine.com/Unreal_Motion_Graphics_(UMG)_UI_-_Inventory_Tutorial_Playlist (T2)]
* text pages for diary, etc.
* text pages for diary, etc.
* fbx import of old objects
* fbx import of old objects
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