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XML:BINA/OBJC/CHAR: Difference between revisions

m
CanSpawnMultiple does not requires Spawned
m (Fix WasSpawned to Spawned)
m (CanSpawnMultiple does not requires Spawned)
Line 142: Line 142:
: NotInitiallyPresent (4)
: NotInitiallyPresent (4)
: NonCombatant (8)
: NonCombatant (8)
: CanSpawnMultiple (16) (needs Spawned)
: CanSpawnMultiple (16)
: Spawned (32) (Characters is automatically spawned at level start)
: Spawned (32) (Characters is automatically spawned at level start)
: Unkillable (64) (character won't lose more HP if it reaches 1; same as BSL command "chr_unkillable")
: Unkillable (64) (character won't lose more HP if it reaches 1; same as BSL command "chr_unkillable")
489

edits