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Restless Souls/Wishlist: Difference between revisions

m
→‎HUD: teaking overhealth remapping factor to compensate missing circle part
m (→‎HUD: health mapping)
m (→‎HUD: teaking overhealth remapping factor to compensate missing circle part)
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Health and overhealth points have different densities which results in different grow speeds on the artwork.
Health and overhealth points have different densities which results in different grow speeds on the artwork.


To recreate a similar behavior we can let the normals health points fill the gauge with a speed of 1.5 while overpower is the sum of normal health * 1.5 plus health over 100% * 0.5.
To recreate a similar behavior we can let the normals health points fill the health bar with a speed of 1.5 while overpower is the sum of normal health * 1.5 plus health over 100% * 0.5. Since the the health bar isn't a full circle we tweaking a factor to about 0.44.
 


Animation speed
Animation speed
8,018

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