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Restless Souls/Wishlist: Difference between revisions

m
code to open and close widgets - intended for simple menu pages
m (→‎Hyposprays: hypo potentials now stackable, regeneration and degeneration now working accurate)
m (code to open and close widgets - intended for simple menu pages)
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===Widget===
[[Image:ue4_open_close_a_menu_widget.jpg|400px|right|thumb]]
[[Image:ue4_create_widget_ref_after_BeginPlay.jpg|400px|right|thumb|"Cast To ..." node is used to get variables from other blueprints]]
Any key can be used to open a menu. But when the game gets paused too then pressing the same key again cannot close the menu.
You need to set the key's property "Execute when Paused" to true.
Also, in theory a flipflop node would work but has proven unreliable. Setup a reference to the menu instead and use it an "Is Visible" and a "Branch" (if) node.
If you use "Set Input Mode Game And UI" use the "Lock Always" option to capture the mouse with in the game application.


====Animations====
====Animations====
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