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Paradox-01 (talk | contribs) |
Paradox-01 (talk | contribs) m (pointing out possible bug with using new textures via data table) |
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Variables that track active pages are destroyed as the widget is closed. If we want to resume reading after reopening a menu the variable values should have been copied to somewhere else. If we put them into character variable then we can easily restore those values even after a level loading. | Variables that track active pages are destroyed as the widget is closed. If we want to resume reading after reopening a menu the variable values should have been copied to somewhere else. If we put them into character variable then we can easily restore those values even after a level loading. | ||
=====Bulk import | =====Bulk import===== | ||
HTF do I? Import a CSV File into a Data Table ( UE4 ) | HTF do I? Import a CSV File into a Data Table ( UE4 ) | ||
* https://www.youtube.com/watch?v=nMy6H1o1zO0 | * https://www.youtube.com/watch?v=nMy6H1o1zO0 | ||
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If not I will try to just use one text field for diaryText, etc. | If not I will try to just use one text field for diaryText, etc. | ||
If textures aren't found in the data table, open them once from the asset browser. It seems there's a bug which prevents new textures from being registered properly until they were accessed for the first time. | |||
====Animations==== | ====Animations==== |
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