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Restless Souls/Wishlist: Difference between revisions

m
pointing out possible bug with using new textures via data table
m (pointing out possible bug with using new textures via data table)
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Variables that track active pages are destroyed as the widget is closed. If we want to resume reading after reopening a menu the variable values should have been copied to somewhere else. If we put them into character variable then we can easily restore those values even after a level loading.
Variables that track active pages are destroyed as the widget is closed. If we want to resume reading after reopening a menu the variable values should have been copied to somewhere else. If we put them into character variable then we can easily restore those values even after a level loading.


=====Bulk import of text=====
=====Bulk import=====
HTF do I? Import a CSV File into a Data Table ( UE4 )
HTF do I? Import a CSV File into a Data Table ( UE4 )
* https://www.youtube.com/watch?v=nMy6H1o1zO0
* https://www.youtube.com/watch?v=nMy6H1o1zO0
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If not I will try to just use one text field for diaryText, etc.
If not I will try to just use one text field for diaryText, etc.
If textures aren't found in the data table, open them once from the asset browser. It seems there's a bug which prevents new textures from being registered properly until they were accessed for the first time.


====Animations====
====Animations====
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