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UnrealOni: Difference between revisions

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* [[#M3GM|M3GM]] - Static objects
* [[#M3GM|M3GM]] - Static objects
* [[#ONCC|ONCC]] - Oni Character Classes
* [[#ONCC|ONCC]] - Oni Character Classes
* [[#ONLD|ONLV]] - Oni Game Level Descriptors
* [[#ONLD|ONLD]] - Oni Game Level Descriptors
* [[#OPge|OPge]] - Objective Pages
* [[#OPge|OPge]] - Objective Pages
* [[#ONWC|ONWC]] - Oni Weapon Class
* [[#ONWC|ONWC]] - Oni Weapon Class
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===AI===
===AI===
* AIs can see other characters and read their team value and detect whether it the player or not.
* AIs can see other characters and read their team value and detect whether it the player or not.
* Probably all AIs will be able to alarm their comrades or call for help based on the information wheather player has a weapon.
* Probably all AIs will be able to alarm their comrades or call for help based on the information whether player has a weapon.
* Long-term goal is to support team battles, too.
* Long-term goal is to support team battles, too.


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* Mouse and Keyboard input
* Mouse and Keyboard input
** base movements (WSAD, crouch, jump, swimming)
** base movements (WSAD, crouch, jump, swimming)
** camera controls (First Person View, Third Persion View)
** camera controls (First Person View, Third Person View)
** climbing system
** climbing system
** pickup system
** pickup system
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'''Character logic component'''
'''Character logic component'''
* Loads character-specific properties
* Makes references to character components
* Makes references to character components
* Loads character-specific values for properties (health, team, etc.)
* Processes received damage


===ONLD===
===ONLD===
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===UI===
===UI===
'''Healthbar'''
'''Healthbar'''
* The color-changing, circle-shaped health bar is able to add health from a health potential (hypo powerups) and substract health based by incoming damage.
* The color-changing, circle-shaped health bar is able to add health from a health potential (hypo powerups) and subtract health based by incoming damage.


'''Main menu'''
'''Main menu'''
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