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* [[#M3GM|M3GM]] - Static objects | * [[#M3GM|M3GM]] - Static objects | ||
* [[#ONCC|ONCC]] - Oni Character Classes | * [[#ONCC|ONCC]] - Oni Character Classes | ||
* [[#ONLD| | * [[#ONLD|ONLD]] - Oni Game Level Descriptors | ||
* [[#OPge|OPge]] - Objective Pages | * [[#OPge|OPge]] - Objective Pages | ||
* [[#ONWC|ONWC]] - Oni Weapon Class | * [[#ONWC|ONWC]] - Oni Weapon Class | ||
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===AI=== | ===AI=== | ||
* AIs can see other characters and read their team value and detect whether it the player or not. | * AIs can see other characters and read their team value and detect whether it the player or not. | ||
* Probably all AIs will be able to alarm their comrades or call for help based on the information | * Probably all AIs will be able to alarm their comrades or call for help based on the information whether player has a weapon. | ||
* Long-term goal is to support team battles, too. | * Long-term goal is to support team battles, too. | ||
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* Mouse and Keyboard input | * Mouse and Keyboard input | ||
** base movements (WSAD, crouch, jump, swimming) | ** base movements (WSAD, crouch, jump, swimming) | ||
** camera controls (First Person View, Third | ** camera controls (First Person View, Third Person View) | ||
** climbing system | ** climbing system | ||
** pickup system | ** pickup system | ||
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'''Character logic component''' | '''Character logic component''' | ||
* Makes references to character components | * Makes references to character components | ||
* Loads character-specific values for properties (health, team, etc.) | |||
* Processes received damage | |||
===ONLD=== | ===ONLD=== | ||
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===UI=== | ===UI=== | ||
'''Healthbar''' | '''Healthbar''' | ||
* The color-changing, circle-shaped health bar is able to add health from a health potential (hypo powerups) and | * The color-changing, circle-shaped health bar is able to add health from a health potential (hypo powerups) and subtract health based by incoming damage. | ||
'''Main menu''' | '''Main menu''' |
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