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XML:BINA/ONIE: Difference between revisions

m
some notes on impact
(in theory this is the complete list of all necessary changes for the "droid FX" mod)
m (some notes on impact)
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| <Impact Name="<font color="#777777">Impt</font>''name''">
| <Impact Name="<font color="#777777">Impt</font>''name''">
| char[128]
| char[128]
| Closes with "</Impact>". Holds material tags (with different names).
| Closes with "</Impact>".
 
Impact owner (Impact Name="...") checks on impact target (Material="...").
 
While new materials and impacts can be added, the use of conditions is hardcoded. So you can only build on existing resources (used or extend unused) and ONIA.
 
While ONIA requires TRAM particle links, the other H2H impacts do not.
 
Impacts: conditions (needs double-checking)
:''[...]''
::: '''''Char-env impacts''''' (animation-based: footsteps, fall, etc.)
:''[...]''
::: '''''Weapon "root" impacts''''' (Weapon, Shrapnel, Weapon_Bounce, Damaging, Blast, Projectile, Projectile, Bullet)
:''[...]''
::: '''''Weapon particle impacts''''' (kinda sorted: ballistic, energy, extra)
:''[...]''
:Debris:
:Casing:
:----
::: '''''H2H impacts'''''
<!--:Special ONCC (CBPI) impacts: a specific body part was hit-->
:Melee: used to let AI know about fights ?
:Head: blocked and unblocked ?
:Head_Blocked
:Head_Hit
:Head_Killed
:----
:Kick: Kick was unblocked (probably should be blocked and unblocked condition but isn't, ergo: duplicate of Kick_Hit)
:Kick_Blocked: Punch was blocked
:Kick_Hit: Kick was unblocked
:----
:Special ONCC (ONIA) impacts: target was kicked by attacker with this ONIA link, blocked and unblocked
:Bar_Super_Kick: SP attack flash for Barabas
:Com_Super_Kick: unused, SP attack flash for Comguy ?
:Eli_Super_Kick: SP attack flash for Elite Striker
:Gri_Super_Kick: unused, SP attack flash for Griffin ?
:Kon_Super_Kick: SP attack flash for Konoko
:Mur_Super_Kick: SP attack flash for Muro
:Nin_Super_Kick: SP attack flash for Ninja
:Red_Super_Kick: SP attack flash for Fury
:Str_Super_Kick: SP attack flash for Striker
:Swt_Super_Kick: SP attack flash for SWAT
:Tan_Super_Kick: SP attack flash for Tanker
:Tcl_Super_Kick: unused, SP attack flash for TCTF Lite ?
:Thu_Super_Kick: unused, SP attack flash for Thugs
:----
:Kick_Killed: Kick killed a foe
:----
:Punch: Punch was unblocked (probably should be blocked and unblocked condition but isn't, ergo: duplicate of Punch_Hit)
:Punch_Blocked: Punch was blocked
:Punch_Hit: Punch was unblocked
:----
:Special ONCC (ONIA) impacts: target was punched by attacker with this ONIA link, blocked and unblocked
:Bar_Super_Punch: SP attack flash for Barabas
:Com_Super_Punch: unused, SP attack flash for Comguy ?
:Eli_Super_Punch: SP attack flash for Elite Striker
:Gri_Super_Punch: unused, SP attack flash for Griffin ?
:Kon_Super_Punch: SP attack flash for Konoko
:Mur_Super_Punch: SP attack flash for Muro
:Nin_Super_Punch: SP attack flash for Ninja
:Red_Super_Punch: SP attack flash for Fury
:Str_Super_Punch: SP attack flash for Striker
:Swt_Super_Punch: SP attack flash for SWAT
:Tan_Super_Punch: SP attack flash for Tanker
:Tcl_Super_Punch: unused, SP attack flash for TCTF Lite ?
:Thu_Super_Punch: unused, SP attack flash for Thugs
:----
:Punch_Killed: Punch killed a foe
:----
:Self_Damage: used ingame?
:Self_Damage_Killed: used ingame?
 
|-
|-
| <Material Name="<font color="#777777">Mtrl</font>''name''">
| <Material Name="<font color="#777777">Mtrl</font>''name''">
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| ?
| ?
|}
|}


===Particle structures===
===Particle structures===
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