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XML:BINA/OBJC/MELE: Difference between revisions

if a character is spawn and does not have a profile in the local file the global one (stored in level0_Final) is NOT read
(labels for attack types)
(if a character is spawn and does not have a profile in the local file the global one (stored in level0_Final) is NOT read)
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* The xml code on this page was tested with onisplit v'''0.9.61.0'''.
* The xml code on this page was tested with onisplit v'''0.9.61.0'''.
* The original BINACJBOMelee Profile.oni is '''global''' (stored in '''level0_Final''').
* The original BINACJBOMelee Profile.oni is '''global''' (stored in '''level0_Final''').
* Custom versions of BINACJBOMelee Profile.oni are preferably '''local''' (stored in '''levelX_Final''').
* A '''local''' file can also be used (stored in '''levelX_Final''') for level specific mele profiles. However, please note that if a character is spawn and does not have a profile in the local file the global one (stored in '''level0_Final''') is '''NOT''' read.
* Characters use the global melee profile file unless the loaded level comes with its own (local) file.
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<!--
===file structure===-->
===file structure===-->


===melee Ids===
===melee Ids===
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