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Paradox-01 (talk | contribs) (This table requires quite some diligence and research for less known types. However we don't have many active modders, making this a non-priority 'construction site'. For now, most "added value" was realizing that there is a "context check".) |
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Since there are also some TRAM files for prone mode, sitting and hiding against a wall, we can assume some geometry awareness (edge detection) - at least during the game dev stage. | Since there are also some TRAM files for prone mode, sitting and hiding against a wall, we can assume some geometry awareness (edge detection) - at least during the game dev stage. | ||
For sit animations the Action event was probably used in FURN context as it belongs to CJBO just like the other interactive objects CHAR, CONS, DOOR, PWRU and WEAP. | |||
;For anim types, the series of anims is hardcoded. This is usually important for combos. | ;For anim types, the series of anims is hardcoded. This is usually important for combos. |
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