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XML talk:StNA: Difference between revisions

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(This table requires quite some diligence and research for less known types. However we don't have many active modders, making this a non-priority 'construction site'. For now, most "added value" was realizing that there is a "context check".)
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Since there are also some TRAM files for prone mode, sitting and hiding against a wall, we can assume some geometry awareness (edge detection) - at least during the game dev stage.
Since there are also some TRAM files for prone mode, sitting and hiding against a wall, we can assume some geometry awareness (edge detection) - at least during the game dev stage.


For sit animations the Action event was probably used in FURN context as it belongs to CJBO just like the other interactive objects CHAR, CONS, DOOR, PWRU and WEAP.


For sit animations the Action event was probably used in FURN context as it belongs to CJBO just like the other interactive objects CHAR, CONS, DOOR, PWRU and WEAP.


;For anim types, the series of anims is hardcoded. This is usually important for combos.
;For anim types, the series of anims is hardcoded. This is usually important for combos.
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