Jump to content

UnrealOni/Documentation: Difference between revisions

m
Copy-edit
mNo edit summary
m (Copy-edit)
Line 7: Line 7:


====Video====
====Video====
;intro video
;Intro video




;ingame videos
;Ingame videos




Line 47: Line 47:
==General notes on using blueprints==
==General notes on using blueprints==
[[Image:UnrealOni_working_with_blueprints_1_expose_options_from_reference.png|right|thumb|Exposing object-specific nodes by pulling a pin out of a reference]]
[[Image:UnrealOni_working_with_blueprints_1_expose_options_from_reference.png|right|thumb|Exposing object-specific nodes by pulling a pin out of a reference]]
When right-clicking on a empty BP grid then you default you will see pre-selected categories and nodes.
When right-clicking on an empty BP grid then by default you will see pre-selected categories and nodes.


In rare cases you have to disable the Context Sensitive option to get all possible nodes.
In rare cases you have to disable the Context Sensitive option to get all possible nodes.


To get Variables and functions from specific objects you need a reference of that object first.
To get Variables and functions from a specific object you need a reference of that object first.


Connections can be double-clicked to get a Detour node. When you hover a Detour node with a little offset you will notice a changed mouse cursor, indicating that the node can be moved.
Connections can be double-clicked to get a Detour node. When you hover a Detour node with a little offset you will notice a changed mouse cursor, indicating that the node can be moved.
8,018

edits