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Script 10k (talk | contribs) (update OBANshpadoinkle.oni binary to 0.9.96.0 onisplit) |
Script 10k (talk | contribs) (update OBANshpadoinkle.oni binary (final one with replaced binary from corpse) to 0.9.96.0 onisplit) |
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Line 134: | Line 134: | ||
00000420 02 00 F6 44 28 87 B3 C0 CC 0B 5C C4 ..öD(‡³ÀÌ.\Ä | 00000420 02 00 F6 44 28 87 B3 C0 CC 0B 5C C4 ..öD(‡³ÀÌ.\Ä | ||
The 48 bytes emphasized in bold, starting at 0x84, correspond to the transform matrix of the "pelvis" of our camera character. We want this matrix to replace both of the matrices in our OBANshpadoinkle.oni, making it look like this: | The 48 bytes emphasized in bold, starting at 0x84, correspond to the transform matrix of the "pelvis" of our camera character. We want this matrix to replace both of the matrices in our OBANshpadoinkle.oni, making it look like this: | ||
Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F | Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F | ||
00000000 1F 27 DC 33 DF BC 03 00 32 33 52 56 40 00 14 00 .'Ü3ß¼..23RV@... | 00000000 1F 27 DC 33 DF BC 03 00 32 33 52 56 40 00 14 00 .'Ü3ß¼..23RV@... | ||
00000010 10 00 08 00 01 00 00 00 00 00 00 00 00 00 00 00 ................ | 00000010 10 00 08 00 01 00 00 00 00 00 00 00 00 00 00 00 ................ | ||
00000020 | 00000020 80 00 00 00 A0 00 00 00 60 00 00 00 10 00 00 00 €... ...`....... | ||
00000030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | 00000030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | ||
00000040 4E 41 42 4F 08 00 00 00 00 00 00 00 | 00000040 4E 41 42 4F 08 00 00 00 00 00 00 00 A0 00 00 00 NABO........ ... | ||
00000050 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | 00000050 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | ||
00000060 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | 00000060 4F 42 41 4E 73 68 70 61 64 6F 69 6E 6B 6C 65 00 OBANshpadoinkle. | ||
00000070 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
00000080 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
00000090 00 00 00 00 00 00 00 00 '''69 BE 40 BF 00 00 00 00''' ........'''i¾@¿....''' | |||
000000A0 '''1F 7B 28 BF 3F 9C 0D 3E D6 48 7A 3F E9 00 22 BE .{(¿?œ.>ÖHz?é."¾''' | |||
000000B0 '''2B B8 24 3F D3 2B 57 BE C9 70 3C BF 02 C0 F5 44 +¸$?Ó+W¾Ép<¿.ÀõD''' | |||
000000C0 '''84 4B A5 C1 CC 8B 5C C4 69 BE 40 BF 00 00 00 00 „K¥ÁÌ‹\Äi¾@¿....''' | |||
000000D0 '''1F 7B 28 BF 3F 9C 0D 3E D6 48 7A 3F E9 00 22 BE .{(¿?œ.>ÖHz?é."¾''' | |||
000000E0 '''2B B8 24 3F D3 2B 57 BE C9 70 3C BF 02 C0 F5 44 +¸$?Ó+W¾Ép<¿.ÀõD''' | |||
000000F0 '''84 4B A5 C1 CC 8B 5C C4''' 01 00 01 00 00 00 01 00 '''„K¥ÁÌ‹\Ä'''........ | |||
00000100 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F ..............€? | |||
00000110 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
Now import OBANshpadoinkle.oni in a level, say, level3 and enjoy your new "shpadoinkle" animation. In order to enjoy it you type this: | Now import OBANshpadoinkle.oni in a level, say, level3 and enjoy your new "shpadoinkle" animation. In order to enjoy it you type this: | ||
cm_interpolate shpadoinkle 0 | cm_interpolate shpadoinkle 0 |
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