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Script 10k (talk | contribs) m (fix for <Time> in XML, mediawiki was interpreting it has some custom element instead of simple text) |
Script 10k (talk | contribs) (added how to create top-ground and ground-top cameras) |
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cm_canter_weapon=0 | cm_canter_weapon=0 | ||
Also note that the character's vertical aiming is unrestricted, so if you want to aim the camera extra-high or extra-low, the player camera won't be reflecting the actual elevation of the camera's "body": in that case, you may be better off going into manual camera mode 1 again, so as to look at the character a bit from the side, or roughly along the desired axis. | Also note that the character's vertical aiming is unrestricted, so if you want to aim the camera extra-high or extra-low, the player camera won't be reflecting the actual elevation of the camera's "body": in that case, you may be better off going into manual camera mode 1 again, so as to look at the character a bit from the side, or roughly along the desired axis. | ||
Using the current settings above is not possible to capture a camera that is looking 90º above or below the character (perpendicular camera view to the ground/sky). You can actually achieve these types of cameras using the following commands: | |||
''Top-Ground camera:'' | |||
cm_canter_unarmed=1.0 | |||
cm_canter_weapon=1.0 | |||
''Ground-Top camera'' | |||
cm_canter_unarmed=-1.0 | |||
cm_canter_weapon=-1.0 | |||
Once the orientation is correct, enter '''make_corpse shpadoinkle'''. This will create a file in the Oni folder called lvl_#_shpadoinkle_corpse.dat, that looks a bit like this (and a bit like [[CRSA]], not surprisingly): | Once the orientation is correct, enter '''make_corpse shpadoinkle'''. This will create a file in the Oni folder called lvl_#_shpadoinkle_corpse.dat, that looks a bit like this (and a bit like [[CRSA]], not surprisingly): |
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