19,095
edits
(+pages 14-16; this is probably the last of it) |
m (okay, I'll end with this quote after all) |
||
Line 308: | Line 308: | ||
====Real life==== | ====Real life==== | ||
See [[wp:List_of_female_adventurers|List of female adventurers]], [[wp:History_of_women_in_the_military|History of women in the military]], [[wp:Women_warriors|Women warriors]], [[wp:List_of_women_warriors_in_folklore|List of women warriors in folklore]]. | See [[wp:List_of_female_adventurers|List of female adventurers]], [[wp:History_of_women_in_the_military|History of women in the military]], [[wp:Women_warriors|Women warriors]], [[wp:List_of_women_warriors_in_folklore|List of women warriors in folklore]]. | ||
==Storytelling in games== | |||
Here's a closing thought, not in my own words. Gamasutra ran this article reporting on a DICE presentation by veteran developer David Jaffe: [http://www.gamasutra.com/view/news/40222/DICE_2012_Putting_story_before_gameplay_a_waste_of_time_says_Jaffe.php DICE 2012: Putting story before gameplay 'a waste of time' says Jaffe]. The article set off a firestorm of comments, but this one represents my own view: | |||
<div align=center>{{Pullquote|1=If Michael Bay were to say that putting story and acting before filling every possible moment with big exploding robots and groaning metal sound effects, is a 'waste of time', you would have to admit that from his own perspective of the progress of his career, he is probably correct. But that doesn't mean that anyone should listen to Michael Bay or that his artistic choices should be elevated, because what Michael Bay is trying to accomplish with his time (fame and fortune) is not the same as what an actual artist tries to accomplish (shedding light on important truths). | |||
Anti-story attitudes are rampant in modern times, in both the movie and the game industries. The difference is, the movie industry doesn't try to pretend that their rich but ignorant rubes are auteur heroes. They know the difference between the goals of art & commerce. There are auteurs and there are journeymen. The auteurs are elevated and the journeymen who make the biggest budget fare are merely respected but not venerated. This arrangement makes sense. | |||
Gaming culture, however, is not yet that sophisticated; practitioners still try to pretend as if the sausages feeding the masses are the highest form of game art. Therefore, since stories suck in games right now, the importance of story must be shat upon by these disciples of the dollar, in order to maintain the fiction that the modern AAA game industry is anything but a sausage factory: to preserve the belief that they are doing Something Important. | |||
Well, they aren't. And fortunately, nobody worth mentioning is really buying it.|2=Paul Laroquod|width=850px}}</div> | |||
[[Category:Oni 2]] | [[Category:Oni 2]] |