8,330
edits
Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{finish}} | {{finish}} | ||
If you want to help finishing the page you can: | |||
* document the BINA3RAP DisplayType flags | |||
* break down one Daodan particle system, show by word and image what particle does what | |||
* research the function of body part flags KillImpact and None | |||
==Enable Daodan== | ==Enable Daodan== | ||
Open | Open an ONCC xml file and go to <HasDaodanPowers>. Set the value to 1. | ||
==Add Daodan particle== | ==Add Daodan particle== | ||
Particles must be added | Particles must be added to ONCC before they can be used. | ||
Traditionally standard Daodan particle are emitted from the pelvis, the left fist and the right fist. | Traditionally, standard Daodan particle are emitted from the pelvis, the left fist and the right fist. | ||
* Name - | * Name - this is an anchor for TRAM files but "'''super_'''" possibly forces the particle to be played on all animations | ||
* Type - particle (BINA3RAP) file | * Type - particle (BINA3RAP) file | ||
* BodyPart - pretty much what the name suggests, see [[ | * BodyPart - pretty much what the name suggests, see [[#Body_part_flags|ONCP flags]] | ||
<ONCPParticle> | <ONCPParticle> | ||
Line 53: | Line 59: | ||
===Colors=== | ===Colors=== | ||
Typically white shapes are used so you can give them later any color you want by using the Tint tag. | Typically, white shapes are used so you can give them later any color you want by using the Tint tag. | ||
Tint tag: | Tint tag: | ||
Line 154: | Line 160: | ||
</Stop> | </Stop> | ||
</Events> | </Events> | ||
'''Particle''' | |||
... | |||
==Special animation-bound Daodan particle== | ==Special animation-bound Daodan particle== | ||
===ONCC preparation=== | |||
Konoko shows Daodan spikes after reaching a few end level checkpoints. These animations are triggered by BSL and therefor the particle are of ordinary nature. | |||
However, also those particle must be added to ONCC so that the animations can spawn them. | |||
<ONCPParticle> | <ONCPParticle> | ||
Line 177: | Line 186: | ||
</ONCPParticle> | </ONCPParticle> | ||
* | * Name - this is an anchor for TRAM files | ||
* | * Type - particle (BINA3RAP) file | ||
* | * BodyPart - pretty much what the name suggests, see [[#Body_part_flags|ONCP flags]] | ||
===TRAM preparation=== | |||
... | |||
Line 202: | Line 215: | ||
: RightWrist | : RightWrist | ||
: RightFist | : RightFist | ||
: KillImpact ( | : KillImpact (speculation: creates a virtual bone to allow the ONIE system to work ?) | ||
: None (speculation: every bone/surface at once or bounding box center ?) | : None (speculation: every bone/surface at once or bounding box center ?) | ||
[[Category:Modding tutorials]] | [[Category:Modding tutorials]] |
edits