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Cheats: Difference between revisions

34 bytes added ,  4 April 2020
m
→‎PC: minor touch-up
mNo edit summary
m (→‎PC: minor touch-up)
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!shapeshifter !! Change Characters Enabled/Disabled
!shapeshifter !! Change Characters Enabled/Disabled
|style="background:lime"|While playing, press F8 to cycle forwards or Shift+F8 to go backwards
|style="background:lime"|While playing, press F8 to cycle forwards or Shift+F8 to go backwards
|YES || style="background:lime"|<tt>chr_set_class 0 <ONCC_name></tt> '''(3)'''
|YES || style="background:lime"|<tt>chr_set_class(0, ONCC_name);</tt> '''(3)'''
|-
|-
!liveforever!!Invincibility Enabled/Disabled
!liveforever!!Invincibility Enabled/Disabled
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|-
|-
!touchofdeath!!Omnipotence Enabled/Disabled
!touchofdeath!!Omnipotence Enabled/Disabled
|style="background:fuchsia"|Konoko kills enemies with any combat move
|style="background:fuchsia"|Konoko kills enemies in a single hit
|NO||<tt>omnipotent=1; omnipotent=0;</tt>
|NO||<tt>omnipotent=1; '''/''' omnipotent=0;</tt>
|-
|-
!canttouchthis!!Unstoppable Enabled/Disabled
!canttouchthis!!Unstoppable Enabled/Disabled
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!fatloot!!Fat Loot Received
!fatloot!!Fat Loot Received
|style="background:lime"|Player's quantity of ammo and hypos is set to max
|style="background:lime"|Player's quantity of ammo and hypos is set to max
|style="background:black"| ||style="background:yellow"|<tt>give_powerup</tt> '''(1)'''
|style="background:black"| ||style="background:yellow"|<tt> chr_givepowerup '''/''' give_powerup</tt> '''(1)'''
|-
|-
!glassworld!!Glass Furniture Enabled/Disabled
!glassworld!!Glass Furniture Enabled/Disabled
|Makes most objects breakable with gunfire or shockwaves
|Makes most objects breakable with gunfire or shockwaves
|YES||<tt>p3_furniture_breakable=1;<br>p3_furniture_breakable=0;</tt>
|YES||<tt>p3_furniture_breakable=1; '''/''' p3_furniture_breakable=0;</tt>
|-
|-
!winlevel!!Instantly Win Level
!winlevel!!Instantly Win Level
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!bighead!!Big Head Enabled/Disabled
!bighead!!Big Head Enabled/Disabled
|Everybody's head is 4 times its normal size
|Everybody's head is 4 times its normal size
|NO||<tt>chr_big_head=1; '''/''' chr_big_head= 0;<br>chr_big_head_amount=4;</tt>
|NO||<tt>chr_big_head=1; '''/''' chr_big_head=0;<br>chr_big_head_amount=4;</tt>
|-
|-
!minime!!Mini Mode Enabled/Disabled
!minime!!Mini Mode Enabled/Disabled
|style="background:lime"|Player's size is 0.25 times normal
|style="background:lime"|Player's size is 0.25 times normal
|NO||style="background:fuchsia"|<tt>chr_mini_me= 1; '''/''' chr_mini_me= ;<br>chr_mini_me_amount=0.25;</tt>
|NO||style="background:fuchsia"|<tt>chr_mini_me=1; '''/''' chr_mini_me=0;<br>chr_mini_me_amount=0.25;</tt>
|-
|-
!superammo!!Super Ammo Mode Enabled/Disabled
!superammo!!Super Ammo Mode Enabled/Disabled
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|-
|-
!killmequick!!Ultra Mode Enabled/Disabled
!killmequick!!Ultra Mode Enabled/Disabled
|AI don't pause between combos (a little tougher)
|AIs don't pause between combos (a little tougher)
|YES||style="background:yellow"|<tt>chr_ultra_mode</tt> '''(4)'''
|YES||style="background:yellow"|<tt>chr_ultra_mode</tt> '''(4)'''
|-
|-
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**The third argument is the character's ID (0 by default)
**The third argument is the character's ID (0 by default)
*<tt>chr_givepowerup</tt> usage :
*<tt>chr_givepowerup</tt> usage :
**first argument is the character's name or script ID (compulsory)
**first argument is the character's name or script ID (required)
*problem with reproducing the '''fatloot''' effect :
*problem with reproducing the '''fatloot''' effect :
**'''fatloot''' fills up hypos, ammos and cells to a maximum of 6
**'''fatloot''' fills up hypos, ammos and cells to a maximum of 6
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*To ''really'' stay in Daodan overpower forever, use '''elderrune''', then use a hypo at full health.
*To ''really'' stay in Daodan overpower forever, use '''elderrune''', then use a hypo at full health.
*Overpower drains at the rate of 1 hitpoint per second, which is exactly compensated by '''elderrune'''.
*Overpower drains at the rate of 1 hitpoint per second, which is exactly compensated by '''elderrune'''.
*You're then virtually frozen in ''real'' overpower, as long as you don't get hurt. You must get past normal health to take another hypo.
*You're then virtually frozen in ''real'' overpower, as long as you don't get hurt. You must get down to normal health to take another hypo.


==PlayStation 2==
==PlayStation 2==