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!shapeshifter !! Change Characters Enabled/Disabled | !shapeshifter !! Change Characters Enabled/Disabled | ||
|style="background:lime"|While playing, press F8 to cycle forwards or Shift+F8 to go backwards | |style="background:lime"|While playing, press F8 to cycle forwards or Shift+F8 to go backwards | ||
|YES || style="background:lime"|<tt>chr_set_class 0 | |YES || style="background:lime"|<tt>chr_set_class(0, ONCC_name);</tt> '''(3)''' | ||
|- | |- | ||
!liveforever!!Invincibility Enabled/Disabled | !liveforever!!Invincibility Enabled/Disabled | ||
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|- | |- | ||
!touchofdeath!!Omnipotence Enabled/Disabled | !touchofdeath!!Omnipotence Enabled/Disabled | ||
|style="background:fuchsia"|Konoko kills enemies | |style="background:fuchsia"|Konoko kills enemies in a single hit | ||
|NO||<tt>omnipotent=1; omnipotent=0;</tt> | |NO||<tt>omnipotent=1; '''/''' omnipotent=0;</tt> | ||
|- | |- | ||
!canttouchthis!!Unstoppable Enabled/Disabled | !canttouchthis!!Unstoppable Enabled/Disabled | ||
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!fatloot!!Fat Loot Received | !fatloot!!Fat Loot Received | ||
|style="background:lime"|Player's quantity of ammo and hypos is set to max | |style="background:lime"|Player's quantity of ammo and hypos is set to max | ||
|style="background:black"| ||style="background:yellow"|<tt>give_powerup</tt> '''(1)''' | |style="background:black"| ||style="background:yellow"|<tt> chr_givepowerup '''/''' give_powerup</tt> '''(1)''' | ||
|- | |- | ||
!glassworld!!Glass Furniture Enabled/Disabled | !glassworld!!Glass Furniture Enabled/Disabled | ||
|Makes most objects breakable with gunfire or shockwaves | |Makes most objects breakable with gunfire or shockwaves | ||
|YES||<tt>p3_furniture_breakable=1; | |YES||<tt>p3_furniture_breakable=1; '''/''' p3_furniture_breakable=0;</tt> | ||
|- | |- | ||
!winlevel!!Instantly Win Level | !winlevel!!Instantly Win Level | ||
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!bighead!!Big Head Enabled/Disabled | !bighead!!Big Head Enabled/Disabled | ||
|Everybody's head is 4 times its normal size | |Everybody's head is 4 times its normal size | ||
|NO||<tt>chr_big_head=1; '''/''' chr_big_head= 0;<br>chr_big_head_amount=4;</tt> | |NO||<tt>chr_big_head=1; '''/''' chr_big_head=0;<br>chr_big_head_amount=4;</tt> | ||
|- | |- | ||
!minime!!Mini Mode Enabled/Disabled | !minime!!Mini Mode Enabled/Disabled | ||
|style="background:lime"|Player's size is 0.25 times normal | |style="background:lime"|Player's size is 0.25 times normal | ||
|NO||style="background:fuchsia"|<tt>chr_mini_me= 1; '''/''' chr_mini_me= ;<br>chr_mini_me_amount=0.25;</tt> | |NO||style="background:fuchsia"|<tt>chr_mini_me=1; '''/''' chr_mini_me=0;<br>chr_mini_me_amount=0.25;</tt> | ||
|- | |- | ||
!superammo!!Super Ammo Mode Enabled/Disabled | !superammo!!Super Ammo Mode Enabled/Disabled | ||
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|- | |- | ||
!killmequick!!Ultra Mode Enabled/Disabled | !killmequick!!Ultra Mode Enabled/Disabled | ||
| | |AIs don't pause between combos (a little tougher) | ||
|YES||style="background:yellow"|<tt>chr_ultra_mode</tt> '''(4)''' | |YES||style="background:yellow"|<tt>chr_ultra_mode</tt> '''(4)''' | ||
|- | |- | ||
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**The third argument is the character's ID (0 by default) | **The third argument is the character's ID (0 by default) | ||
*<tt>chr_givepowerup</tt> usage : | *<tt>chr_givepowerup</tt> usage : | ||
**first argument is the character's name or script ID ( | **first argument is the character's name or script ID (required) | ||
*problem with reproducing the '''fatloot''' effect : | *problem with reproducing the '''fatloot''' effect : | ||
**'''fatloot''' fills up hypos, ammos and cells to a maximum of 6 | **'''fatloot''' fills up hypos, ammos and cells to a maximum of 6 | ||
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*To ''really'' stay in Daodan overpower forever, use '''elderrune''', then use a hypo at full health. | *To ''really'' stay in Daodan overpower forever, use '''elderrune''', then use a hypo at full health. | ||
*Overpower drains at the rate of 1 hitpoint per second, which is exactly compensated by '''elderrune'''. | *Overpower drains at the rate of 1 hitpoint per second, which is exactly compensated by '''elderrune'''. | ||
*You're then virtually frozen in ''real'' overpower, as long as you don't get hurt. You must get | *You're then virtually frozen in ''real'' overpower, as long as you don't get hurt. You must get down to normal health to take another hypo. | ||
==PlayStation 2== | ==PlayStation 2== |