Jump to content

OBD talk:TRBS: Difference between revisions

m
no edit summary
mNo edit summary
mNo edit summary
Line 1: Line 1:
==Old talk==
==Old talk==
===New 19-bone TRIA===
===New 19-bone TRIA===
Basically, a 4-legged (19-bone) character would be playable if we create enough new TRAM files. A simple test can be seen here: [http://dl.dropbox.com/u/139715/OniGalore/talk/simple_hex_model_walk_test.wmv vid] + [http://dl.dropbox.com/u/139715/OniGalore/talk/hex.h-test.zip files].
Basically, a 4-legged (19-bone) character would be playable if we create enough new TRAM files.


An open question is how we force the head to be the 11th part when we use the auto-TRIA-creation of onisplit v0.9.52.0. I dont't know whether head view animation are hardcoded or stored inside the TRAC/TRSC.
An open question is how we force the head to be the 11th part when we use the auto-TRIA-creation of onisplit v0.9.52.0. I dont't know whether head view animation are hardcoded or stored inside the TRAC/TRSC.
8,018

edits