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Paradox-01 (talk | contribs) |
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'''IIRC, Edt said you need to carefully pick the options while importing''' core geometry as rooms with otherwise open doors can be blocked for character locomotion. | '''IIRC, Edt said you need to carefully pick the options while importing''' core geometry as rooms with otherwise open doors can be blocked for character locomotion. | ||
For destructive environment / Chaos system a modular core geometry might be better. However, this | For destructive environment / Chaos system a modular core geometry might be better. However, this would require scripting again to split geometries apart. | ||
In XSI we can relative easily see where an object has "polygon clusters" and associated textures. (Select a polygon cluster in wireframe mode while having an Image panel open.) | In XSI we can relative easily see where an object has "polygon clusters" and associated textures. (Select a polygon cluster in wireframe mode while having an Image panel open.) |
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