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Restless Souls/Wishlist: Difference between revisions

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'''IIRC, Edt said you need to carefully pick the options while importing''' core geometry as rooms with otherwise open doors can be blocked for character locomotion.
'''IIRC, Edt said you need to carefully pick the options while importing''' core geometry as rooms with otherwise open doors can be blocked for character locomotion.


For destructive environment / Chaos system a modular core geometry might be better. However, this might require scripting again to split geometries apart.
For destructive environment / Chaos system a modular core geometry might be better. However, this would require scripting again to split geometries apart.


In XSI we can relative easily see where an object has "polygon clusters" and associated textures. (Select a polygon cluster in wireframe mode while having an Image panel open.)
In XSI we can relative easily see where an object has "polygon clusters" and associated textures. (Select a polygon cluster in wireframe mode while having an Image panel open.)
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