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Paradox-01 (talk | contribs) m (→Meshes) |
Paradox-01 (talk | contribs) m (→Meshes) |
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=====Reimports (Furniture)===== | =====Reimports (Furniture)===== | ||
The CJBO files include a furniture file. But this can be mostly garbage - or empty. Instead the furniture is baked into AKEV. The | The CJBO files include a furniture file. But this can be mostly garbage - or empty. Instead the furniture is baked into AKEV. The meshes have flags which allow OniSplit to extract these objects again. | ||
Onisplit -extract:dae level1_Final level1_Final/AKEV*.oni | Onisplit -extract:dae level1_Final level1_Final/AKEV*.oni | ||
In the past this | In the past this created a bunch of DAE files: | ||
EnvWarehouse_bnv.dae | EnvWarehouse_bnv.dae | ||
EnvWarehouse_cons.dae | EnvWarehouse_cons.dae | ||
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'''Some possibilities of preparing FURN''' | '''Some possibilities of preparing FURN''' | ||
{| class="wikitable" | |||
|- | |||
! Method !! Notes | |||
|- | |||
| XSI scripting || considered "deprecated" by community | |||
|- | |||
| Standalone python || splitting DAE (mostly XML) | |||
|- | |||
| Blender scripting || - | |||
|- | |||
| UE4 editor scripting || importing XML/CSV list for instances of meshes | |||
|} | |||
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