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{{pullquote|color=red|inset=5%|Allied characters are few and far between, and also very stupid; at no point do you really feel as part of a 'team' in a coordinated attack. This is a shame, as it could have been a real boost to gameplay at some points.}} | {{pullquote|color=red|inset=5%|Allied characters are few and far between, and also very stupid; at no point do you really feel as part of a 'team' in a coordinated attack. This is a shame, as it could have been a real boost to gameplay at some points.}} | ||
This sounds like, not a criticism of the AI's general intelligence, but of the fact that in situations like the attack on TCTF HQ, your allies can't even follow you to other floors. This seems like a scripting flaw to me, not an AI2 problem. Also, look at gmsly's approach to [ | This sounds like, not a criticism of the AI's general intelligence, but of the fact that in situations like the attack on TCTF HQ, your allies can't even follow you to other floors. This seems like a scripting flaw to me, not an AI2 problem. Also, look at gmsly's approach to [https://www.youtube.com/watch?v=AvbTT64WDzE using teams] (see 1:40 and 1:50) and tell me that's not exactly what the reviewer would have loved to see. --[[User:Iritscen|Iritscen]] 04:36, 9 December 2008 (CET) | ||
:Indeed, we can add more characters to the levels. I need to play gmsly's script sometime, but it looks good. [[User:Gumby|Gumby]] | :Indeed, we can add more characters to the levels. I need to play gmsly's script sometime, but it looks good. [[User:Gumby|Gumby]] | ||