1,793
edits
m (changing link from http->https) |
m (changing link from http->https) |
||
Line 21: | Line 21: | ||
#[http://vi-wer.de.tl/Lightmap-Tutorial.htm A tutorial for the "Lightmap UV Pack" script]. The good thing about this script is that it can batch-process several meshes at once. The bad thing is that for every mesh, it packs the UVs into a single texture, so for large or detailed meshes meshes either the lightmap will be pixellated, or you need to make the texture's resolution huge. | #[http://vi-wer.de.tl/Lightmap-Tutorial.htm A tutorial for the "Lightmap UV Pack" script]. The good thing about this script is that it can batch-process several meshes at once. The bad thing is that for every mesh, it packs the UVs into a single texture, so for large or detailed meshes meshes either the lightmap will be pixellated, or you need to make the texture's resolution huge. | ||
#[https://blenderartists.org/forum/showthread.php?t=128467 An alternative Multi Lightmapper script], which generates new textures as needed, but can only process one mesh at a time. | #[https://blenderartists.org/forum/showthread.php?t=128467 An alternative Multi Lightmapper script], which generates new textures as needed, but can only process one mesh at a time. | ||
#[ | #[https://forum.unity3d.com/viewtopic.php?t=36467 Some more scripts for the batch processing of many meshes] (e.g. for saving the generated textures to files; neither of the above scripts save the baked lightmaps, and since there can be hundreds of them, automatic saving is badly needed). | ||
No tutotial of our own, for now, but if you want to experiment with this, you can. | No tutotial of our own, for now, but if you want to experiment with this, you can. | ||