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#[http://vi-wer.de.tl/Lightmap-Tutorial.htm A tutorial for the "Lightmap UV Pack" script]. The good thing about this script is that it can batch-process several meshes at once. The bad thing is that for every mesh, it packs the UVs into a single texture, so for large or detailed meshes meshes either the lightmap will be pixellated, or you need to make the texture's resolution huge.
#[http://vi-wer.de.tl/Lightmap-Tutorial.htm A tutorial for the "Lightmap UV Pack" script]. The good thing about this script is that it can batch-process several meshes at once. The bad thing is that for every mesh, it packs the UVs into a single texture, so for large or detailed meshes meshes either the lightmap will be pixellated, or you need to make the texture's resolution huge.
#[https://blenderartists.org/forum/showthread.php?t=128467 An alternative Multi Lightmapper script], which generates new textures as needed, but can only process one mesh at a time.  
#[https://blenderartists.org/forum/showthread.php?t=128467 An alternative Multi Lightmapper script], which generates new textures as needed, but can only process one mesh at a time.  
#[http://forum.unity3d.com/viewtopic.php?t=36467 Some more scripts for the batch processing of many meshes] (e.g. for saving the generated textures to files; neither of the above scripts save the baked lightmaps, and since there can be hundreds of them, automatic saving is badly needed).
#[https://forum.unity3d.com/viewtopic.php?t=36467 Some more scripts for the batch processing of many meshes] (e.g. for saving the generated textures to files; neither of the above scripts save the baked lightmaps, and since there can be hundreds of them, automatic saving is badly needed).
No tutotial of our own, for now, but if you want to experiment with this, you can.
No tutotial of our own, for now, but if you want to experiment with this, you can.


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