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The tool that does all that is Blender. The task is not exactly "mainstream", so there is not much support for it, but the ingredients are there. Here they are:
The tool that does all that is Blender. The task is not exactly "mainstream", so there is not much support for it, but the ingredients are there. Here they are:
#[http://vi-wer.de.tl/Lightmap-Tutorial.htm A tutorial for the "Lightmap UV Pack" script]. The good thing about this script is that it can batch-process several meshes at once. The bad thing is that for every mesh, it packs the UVs into a single texture, so for large or detailed meshes meshes either the lightmap will be pixellated, or you need to make the texture's resolution huge.
#[https://vi-wer.de.tl/Lightmap-Tutorial.htm A tutorial for the "Lightmap UV Pack" script]. The good thing about this script is that it can batch-process several meshes at once. The bad thing is that for every mesh, it packs the UVs into a single texture, so for large or detailed meshes meshes either the lightmap will be pixellated, or you need to make the texture's resolution huge.
#[https://blenderartists.org/forum/showthread.php?t=128467 An alternative Multi Lightmapper script], which generates new textures as needed, but can only process one mesh at a time.  
#[https://blenderartists.org/forum/showthread.php?t=128467 An alternative Multi Lightmapper script], which generates new textures as needed, but can only process one mesh at a time.  
#[https://forum.unity3d.com/viewtopic.php?t=36467 Some more scripts for the batch processing of many meshes] (e.g. for saving the generated textures to files; neither of the above scripts save the baked lightmaps, and since there can be hundreds of them, automatic saving is badly needed).
#[https://forum.unity3d.com/viewtopic.php?t=36467 Some more scripts for the batch processing of many meshes] (e.g. for saving the generated textures to files; neither of the above scripts save the baked lightmaps, and since there can be hundreds of them, automatic saving is badly needed).
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