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Programs to create custom characters | Programs to create custom characters | ||
MakeHuman - Standalone program (free) - https://github.com/makehumancommunity/makehuman | |||
MB-Lab - Addon for Blender (free) - https://github.com/animate1978/MB-Lab (development halted) | |||
Adobe Fuse 1.3 - Available in Steam (free) - https://store.steampowered.com/app/257400/Fuse/ [Cannot run on Macs any longer. -Iritscen] | |||
Adobe Fuse CC Beta - Adobe Creative Cloud (subscription) - <nowiki>https://www.adobe.com/products/fuse.html</nowiki> [Software is now discontinued. -Iritscen] | |||
Adobe Fuse CC Beta - Adobe Creative Cloud (subscription) - https://www.adobe.com/products/fuse.html | |||
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[[ | [[Image:Oni_UE4_materials.png|200px|thumb|right]] | ||
[[ | [[Image:ONCC_imported_UE4.png|400px|thumb|right]] | ||
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Just for the protocol: trying to fix the broken texture links and material nodes within the blender fbx resulted (after an additional fbx -> dae -> fbx conversion) in the destruction of the pose. So repairing the character in plain text in not an option. So we can only repair the scaling in the original dae as you pointed out Ed. | Just for the protocol: trying to fix the broken texture links and material nodes within the blender fbx resulted (after an additional fbx -> dae -> fbx conversion) in the destruction of the pose. So repairing the character in plain text in not an option. So we can only repair the scaling in the original dae as you pointed out Ed. | ||
[[Category:Oni 2]] |