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The required assets are: | The required assets are: | ||
*the HD Konoko (e.g., in the COLLADA format as exported by OniSplit); | *the HD Konoko (e.g., in the COLLADA format as exported by OniSplit); | ||
*the Lara mesh from CadNav: | *the Lara mesh from CadNav: https://www.cadnav.com/3d-models/model-39309.html | ||
*Mixamo's X-bot in the T-Pose (can be downloaded from the Mixamo site); | *Mixamo's X-bot in the T-Pose (can be downloaded from the Mixamo site); | ||
*UE4's Mannequin in the A-Pose (can be exported from UE4 in FBX form). | *UE4's Mannequin in the A-Pose (can be exported from UE4 in FBX form). | ||
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Getting the model from CadNav is obviously the easy part: there's this bikini-clad Lara Croft model, which has the right amount of detail for our needs, and a fittingly "toonish" texture style. We need the "naked" body for the possibility to add "torn" clothes or have clothing schemes with exposed arms, belly, lower legs etc. | Getting the model from CadNav is obviously the easy part: there's this bikini-clad Lara Croft model, which has the right amount of detail for our needs, and a fittingly "toonish" texture style. We need the "naked" body for the possibility to add "torn" clothes or have clothing schemes with exposed arms, belly, lower legs etc. | ||
https://www.cadnav.com/3d-models/model-39309.html | |||
Unless you have 3DS Max, you will be downloading the OBJ mesh, which is textured but not rigged (i.e., there is no skeleton and no weight maps assigned to different body parts - only a static geometry). Examining it in, e.g., Blender, we see that the mesh is not entirely symmetric (even if you leave out the hair). There are corresponding quads that are not triangulated the same way on the left and right (mostly the three rings, the bra straps and the eyeballs, but also a few spots on the skin). More importantly there is some inconsistent topology in the crotch and breast areas, and some gaps between the bra and the breasts, so the mesh will have visible holes if looked at in close up from some angles. | Unless you have 3DS Max, you will be downloading the OBJ mesh, which is textured but not rigged (i.e., there is no skeleton and no weight maps assigned to different body parts - only a static geometry). Examining it in, e.g., Blender, we see that the mesh is not entirely symmetric (even if you leave out the hair). There are corresponding quads that are not triangulated the same way on the left and right (mostly the three rings, the bra straps and the eyeballs, but also a few spots on the skin). More importantly there is some inconsistent topology in the crotch and breast areas, and some gaps between the bra and the breasts, so the mesh will have visible holes if looked at in close up from some angles. |