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==Plot development== | ==Plot development== | ||
Make sure to provide '''twists and turns''' in the story. Perhaps use one of the alternate paths in the [[../Polylectiloquy|polylectiloquy]] or [[Oni2: | Make sure to provide '''twists and turns''' in the story. Perhaps use one of the alternate paths in the [[../Polylectiloquy|polylectiloquy]] or [[Oni2:A Storyline|Oni 2 Storyline thread]] as a red herring before revealing the truth. At some point I can order the alternatives from least to most interesting and consider how that would work in the story. For example, the Daodan could be something to resist at first, seeming as dangerous as Mukade makes it out to be in Oni. Then it might turn out that, depending on how/why a host gives in to it, the outcome varies. The Daomen could seem benevolent and in need of help at first, then turn sinister and cunning, or desperate and selfish.<br /> | ||
<br /> | <br /> | ||
The story should not feel “safe” or “inevitable”. There should be cliffhangers and near-death and '''near-failure moments''', the sort that down the road will allow fans to play “what if” games — “What if Mai didn’t spare this person?”, “What if so-and-so died there?”, etc.<br /> | The story should not feel “safe” or “inevitable”. There should be cliffhangers and near-death and '''near-failure moments''', the sort that down the road will allow fans to play “what if” games — “What if Mai didn’t spare this person?”, “What if so-and-so died there?”, etc.<br /> | ||
<br /> | <br /> | ||
Leave '''dangling threads'''. This can be a way of leaving room for multiple future story paths, or simply adding a bit of mystery for thoughtful players to chew on. One opportunity is the strange case of [[Bertram Navarre]] (see [[wp: | Leave '''dangling threads'''. This can be a way of leaving room for multiple future story paths, or simply adding a bit of mystery for thoughtful players to chew on. One opportunity is the strange case of [[Bertram Navarre]] (see [[wp:Unit 731|Unit 731]] for inspiration). One can also create a sense of foreboding by dropping a phrase that has an ill portent but not explaining it for a while, as the characters ponder what it means.<br /> | ||
<br /> | <br /> | ||
A certain '''pretense of agency''' can be enjoyable, even in a linear story. E.g., “Assemble a team from around the world to accomplish your mission”. Even if the player doesn’t get to choose where to go first, the phrasing suggests that the player is the one in the driver’s seat.<br /> | A certain '''pretense of agency''' can be enjoyable, even in a linear story. E.g., “Assemble a team from around the world to accomplish your mission”. Even if the player doesn’t get to choose where to go first, the phrasing suggests that the player is the one in the driver’s seat.<br /> | ||
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Who is Mai as a person? Bungie doesn’t give us much to go on in Oni, although that’s partly justified because Konoko is an identity constructed by the TCTF. She didn’t know anything except life at the TCTF, and whether through osmosis, or a fondness for justice, she might have wanted nothing more than to be a cop when she grew up. | Who is Mai as a person? Bungie doesn’t give us much to go on in Oni, although that’s partly justified because Konoko is an identity constructed by the TCTF. She didn’t know anything except life at the TCTF, and whether through osmosis, or a fondness for justice, she might have wanted nothing more than to be a cop when she grew up. | ||
She eventually is violently separated from that identity when her closest friend Shinatama is detonated in an attempt to kill her. I wrote [[ | She eventually is violently separated from that identity when her closest friend Shinatama is detonated in an attempt to kill her. I wrote [[CHAPTER 12 . SINS OF THE FATHER#Added Value|HERE]] that the game’s story can be broken into three acts, and Act 1, which has “Konoko” as the main character, ends with that event. | ||
Act 2 is about a “Konoko/Mai” who knows her real name but is adrift, uncertain what her past or future is. Her actions in going to Regional State are easy to predict, as Griffin says, because she is no longer much of a person with an identity; she needs information about herself in order to make decisions and function as a human being with free will. Temporarily lacking an identity, she encounters Mukade and rejects his offer of an identity based on violence (ironically, rejecting this using violence herself). | Act 2 is about a “Konoko/Mai” who knows her real name but is adrift, uncertain what her past or future is. Her actions in going to Regional State are easy to predict, as Griffin says, because she is no longer much of a person with an identity; she needs information about herself in order to make decisions and function as a human being with free will. Temporarily lacking an identity, she encounters Mukade and rejects his offer of an identity based on violence (ironically, rejecting this using violence herself). | ||
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====Before Oni==== | ====Before Oni==== | ||
[[Oni/ | [[Oni/Early Story|This early window]] into Konoko’s character, from before Hardy’s rewrite, is somewhat embarrassing, as it paints her as a generic “kick-ass chick”. These days the stereotype of a “strong independent woman” who is really just fan service has become [http://www.harkavagrant.com/index.php?id=311 something of a joke]. Thankfully Bungie had staff preventing them from going too far in that direction. | ||
One unanswered question from Oni: Where did Konoko get her name? No one at TCTF seems to be Japanese, but her father is.... If her name is supposed to mean “this child”, perhaps it was written by Hasegawa in a coded note to Kerr about taking care of Mai. | One unanswered question from Oni: Where did Konoko get her name? No one at TCTF seems to be Japanese, but her father is.... If her name is supposed to mean “this child”, perhaps it was written by Hasegawa in a coded note to Kerr about taking care of Mai. | ||
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Additionally, Konoko’s values came from the TCTF rather than her parents. What kind of moral framework can Mai possibly have after leaving the TCTF? It’s essential to show character development in response to her experiences in Oni 2, just as she changes in response to Oni’s events. Additionally, strong characters ought to have strong opinions (see “Strong women” section below). What if Mai is gung-ho about the Chrysalis, and then she learns that her Dad didn’t create it, but only found it? This could throw her into doubt about whether we really know what it’s for or how to use it. Her initial worshipful attitude towards the Daodan, and then possible rejection of it, could also represent something about parental attachment and neglect. | Additionally, Konoko’s values came from the TCTF rather than her parents. What kind of moral framework can Mai possibly have after leaving the TCTF? It’s essential to show character development in response to her experiences in Oni 2, just as she changes in response to Oni’s events. Additionally, strong characters ought to have strong opinions (see “Strong women” section below). What if Mai is gung-ho about the Chrysalis, and then she learns that her Dad didn’t create it, but only found it? This could throw her into doubt about whether we really know what it’s for or how to use it. Her initial worshipful attitude towards the Daodan, and then possible rejection of it, could also represent something about parental attachment and neglect. | ||
<div align=center>{{Pullquote|1=Instead [Choice of Romance] gives us elements of what I’ve sometimes seen called the Heroine’s Journey. The Heroine begins from a position of minimal privilege, but has some powerful goal or passion. She may then take on a mentor or helper to assist her in her attempt to escape her traditional role and do what she wants in life. Along the way, she rejects or loses a “typical” romance with a man who wants to protect her but who would stifle her. She undergoes further trials in the attempt to establish herself; if she does marry/become romantically attached, it’s much later in the story, after she’s distinguished herself as an individual and met someone who is willing to regard her as an equal. Alternatively, sometimes she ends up alone but self-realized to some degree. (Examples: Eowyn. Harriet Vane. The Julia Stiles character from Ten Things I Hate About You [which is not really The Taming of the Shrew at its thematic heart]. Arya in “Game of Thrones,” at least so far.)|2=[https://emshort. | <div align=center>{{Pullquote|1=Instead [Choice of Romance] gives us elements of what I’ve sometimes seen called the Heroine’s Journey. The Heroine begins from a position of minimal privilege, but has some powerful goal or passion. She may then take on a mentor or helper to assist her in her attempt to escape her traditional role and do what she wants in life. Along the way, she rejects or loses a “typical” romance with a man who wants to protect her but who would stifle her. She undergoes further trials in the attempt to establish herself; if she does marry/become romantically attached, it’s much later in the story, after she’s distinguished herself as an individual and met someone who is willing to regard her as an equal. Alternatively, sometimes she ends up alone but self-realized to some degree. (Examples: Eowyn. Harriet Vane. The Julia Stiles character from Ten Things I Hate About You [which is not really The Taming of the Shrew at its thematic heart]. Arya in “Game of Thrones,” at least so far.)|2=[https://emshort.blog/2011/06/18/choice-of-romance/ Emily Short]|width=850px}}</div> | ||
====Changes brought on by the Chrysalis==== | ====Changes brought on by the Chrysalis==== | ||
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==Technology== | ==Technology== | ||
We can’t ignore that there should be a lot more obviously advanced tech by the time of Oni than we see in the first game. We can show more of Oni's technological world in Oni 2. Perhaps the WCG dives into cutting-edge tech as a way to fight the Daodan, or deal with the BioCrisis without the Daodan and the ACCs. When this tech goes up against the Daodan, it will seem like an even match-up at first, but eventually the Daodan will win because it is more sophisticated and evolves faster. | We can’t ignore that there should be a lot more obviously advanced tech by the time of Oni than we see in the first game. We can show more of Oni's technological world in Oni 2. Perhaps the WCG dives into cutting-edge tech as a way to fight the Daodan, or deal with the [[BioCrisis]] without the Daodan and the ACCs. When this tech goes up against the Daodan, it will seem like an even match-up at first, but eventually the Daodan will win because it is more sophisticated and evolves faster. | ||
When will strong AI make any real advancement? Isn’t the Singularity predicted by Oni 2’s time? Might some large nation with the resources, like China, have a neural network that is being trained by surfing the Internet? This could serve as a nod to Oni’s erstwhile “constrained neural net” as well as to Ghost in the Shell’s Puppet Master. | When will strong AI make any real advancement? Isn’t the Singularity predicted by Oni 2’s time? Might some large nation with the resources, like China, have a neural network that is being trained by surfing the Internet? This could serve as a nod to Oni’s erstwhile “constrained neural net” as well as to Ghost in the Shell’s Puppet Master. | ||
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Also see: | Also see: | ||
*[[wp: | *[[wp:List of emerging technologies|List of emerging technologies]] (technology is always further along than we think it is) | ||
*[[wp: | *[[wp:Utility fog|Utility fog]] (this ties into Paradox's nanotech ideas) | ||
*The [https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0100289#pone-0100289-g006 Plastisphere] is coming | *The [https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0100289#pone-0100289-g006 Plastisphere] is coming | ||
*[https://web.archive.org/web/20140701161055/http://envisioningtech.com/envisioning2012/ Envisioning Tech] | *[https://web.archive.org/web/20140701161055/http://envisioningtech.com/envisioning2012/ Envisioning Tech] | ||
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==Imago transformations== | ==Imago transformations== | ||
Muro’s transformation cutscene in Oni really dropped the ball. We can do much better than that. For one thing, if transformations are irreversible, we need to make a big deal of them. A dedicated cutscene with selected music. Mai’s transformation could take place when she is finally hit by something too strong to survive as-is, and her Chrysalis takes over. Inspired by [https:// | Muro’s transformation cutscene in Oni really dropped the ball. We can do much better than that. For one thing, if transformations are irreversible, we need to make a big deal of them. A dedicated cutscene with selected music. Mai’s transformation could take place when she is finally hit by something too strong to survive as-is, and her Chrysalis takes over. Inspired by [https://www.youtube.com/watch?v=s3OmgeYRV4I&t=707s this moment] from the ED of the [[Oni (no relation)|unrelated animé]] “Touma Kishinden Oni”, let’s say that she’s hit by a napalm bomb, and in the middle of the firestorm, she transforms while in agony, wreathed by flames like a phoenix. That’s how you do a badass transformation. | ||
==Ludonarrative== | ==Ludonarrative== | ||
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==Environments== | ==Environments== | ||
Remember that not all environments should be new and clean, or recently dirtied. Sometimes the most powerful environments are ones that have a lot of history. Perhaps an area is declining that once was beautiful or powerful; perhaps its eventual demise is fated (this fate can also be established in Oni 2 and then depicted in a later sequel), like the supposed example of the [[wp: | Remember that not all environments should be new and clean, or recently dirtied. Sometimes the most powerful environments are ones that have a lot of history. Perhaps an area is declining that once was beautiful or powerful; perhaps its eventual demise is fated (this fate can also be established in Oni 2 and then depicted in a later sequel), like the supposed example of the [[wp:Sideroxylon grandiflorum|dodo tree]]. The sense of something irreplaceable being lost can be very poignant. | ||
==Wilderness== | ==Wilderness== | ||
The Wilderness should be a frightening place, perhaps even for Daodan symbiotes. Maybe there are some advanced Imagoes making their homes out there, in trees, or huts with chicken legs. Various locales and moods and colors. Maybe more alien life lives there than just plants. | The Wilderness should be a frightening place, perhaps even for Daodan symbiotes. Maybe there are some advanced Imagoes making their homes out there, in trees, or huts with chicken legs. Various locales and moods and colors. Maybe more alien life lives there than just plants. | ||
Might Daodan symbiotes’ powers involve or be based on the genes of Wilderness life? This would mean that the Chrysalis is “downloading” data from the Wilderness to meet each new need (see Neo-Biology's [[ | Might Daodan symbiotes’ powers involve or be based on the genes of Wilderness life? This would mean that the Chrysalis is “downloading” data from the Wilderness to meet each new need (see Neo-Biology's [[../Neo-Biology#Strange life forms|Strange life forms]] section for inspiration). Perhaps some scientist is puzzling over the energy that is being sent through a phase portal from the Wilderness to a symbiote, wondering why there are complex patterns to it, when he recognizes the similarity to DNA information. | ||
What would have happened during the Bio-Crisis to the indigenous peoples still living in certain places in South America and Africa? One would expect that, without ACCs, they were wiped out, but what if they’ve adapted to the Wilderness somehow? | What would have happened during the Bio-Crisis to the indigenous peoples still living in certain places in South America and Africa? One would expect that, without ACCs, they were wiped out, but what if they’ve adapted to the Wilderness somehow? | ||
At the outset of the game, perhaps Mai herself is ensconced in the Wilderness as a feared tribal warlord, and the player controls another character who is on an expedition to find her, Heart of Darkness-style, in order to convince Mai to help the world again. This would probably make more sense as an opening to an Oni 3. | At the outset of the game, perhaps Mai herself is ensconced in the Wilderness as a feared tribal warlord, and the player controls another character who is on an expedition to find her, Heart of Darkness-style, in order to convince Mai to help the world again. This would probably make more sense as an opening to an Oni 3. | ||
==Pollution== | |||
The nature of the pollution in Oni's world which led to the BioCrisis is not stated. The only specific word used in reference to pollution is "[[wp:Dioxins and dioxin-like compounds|dioxin]]", which is a byproduct of making herbicide, and a product of burning waste, plastic, biomass and natural wildfires. Dioxins were a much-discussed pollutant in the '80s and '90s after it was discovered that they could cause cancer and birth defects, but environmental concentrations have massively decreased due to regulations on waste incineration and other industrial processes. Why would dioxins be increasing in Oni's world? Could it be that there is a large amount of biomass burning somewhere in the world? Perhaps it's from the WCG [[../Neo-Biology#Neo-Agriculture|incinerating the encroaching Wilderness]] or from making herbicide to fight the "alien" plants. Perhaps it's from the Daomen incinerating all the plastics that we've dumped into the sea in order to clean up their habitat! | |||
Besides dioxins, Oni's consoles only mention "atmospheric pollutants" and "airborne toxins", which are synonymous terms. According to my conception of the Wilderness as a center of Daodan-infused foreign life, these so-called toxins would actually be normal products of life from this other world. These toxins are advancing from class 2 to class 3 to class 4 because life in the Wilderness is becoming more advanced and climbing the [[wp:Trophic level|trophic ladder]]. | |||
==Daomen== | ==Daomen== | ||
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Or perhaps Mai thinks they're from the future, only to be laughed at by the Daomen for thinking that something could come from a future that doesn’t exist yet. They might be a dead evolutionary offshoot from Earth’s past. That being said, either direction implies that the present can interact with the future (even if we’re the “future”), which is scientifically problematic. Some important things to research before deciding on a time period: Which organisms would exist in both our time and theirs? Which would be totally alien? Which pre-modern atmosphere would they have existed in? What was the climate of the continental arrangement (land or sea)? | Or perhaps Mai thinks they're from the future, only to be laughed at by the Daomen for thinking that something could come from a future that doesn’t exist yet. They might be a dead evolutionary offshoot from Earth’s past. That being said, either direction implies that the present can interact with the future (even if we’re the “future”), which is scientifically problematic. Some important things to research before deciding on a time period: Which organisms would exist in both our time and theirs? Which would be totally alien? Which pre-modern atmosphere would they have existed in? What was the climate of the continental arrangement (land or sea)? | ||
The main obstacle to a | The main obstacle to discovering a hypothetical pre-human civilization (recently termed the [[wp:Silurian hypothesis|Silurian hypothesis]]) is the absence of archaeological evidence, because Pangea was in existence at the P-Tr period discussed below, and subsequent continental upheaval would probably deeply bury any evidence. However the main obstacle to believing in a pre-human intelligent species is that, if you go back in time far enough that archaeological evidence would be unlikely, we see only fossils of simpler animals that showed no evidence of large brains. However, ocean life is often boneless, leaving fewer fossils, so there's more potential for surprises. Also, no ocean floor is older than 170 [[wikt:Ma|Ma]] due to plate tectonics, and we are not in the habit of digging deeply into the ocean floor to see what turns up. | ||
See the [[wp: | If a massive pre-human civilization did exist, we might expect to see massive climate change in response to its industrialization. See the [[wp:Permian–Triassic extinction event|Permian-Triassic (P-Tr) extinction event]], aka the Great Dying, for one possible candidate. The P-Tr event happened about 252 [[wikt:Mya#English|Mya]], before the dinosaurs. Life was simpler, but there were large organisms on land and in the sea; insects, “sea scorpions”, and herbivores were all giant at the time. The [[wp:Crurotarsi|crurotarsans]] thrived (ancestors of the dinosaurs). Further interesting points about the P-Tr event: the sudden absence of coal in that layer, a significant decrease in <sup>238</sup>U in the ocean, the staggering increase in atmospheric CO<sub>2</sub> and global temperature (8°-10° C), a great increase in acidity both on land (acid rain) and in sea, massive and global anoxia in the ocean, the “reset” in animals' body sizes, the beginning of the breakup of Pangea, depletion of the ozone layer, decrease in <sup>13</sup>C (known causes: massive die-offs, atomic detonations), and the eruption of the Siberian Traps (thought to be the cause of the entire extinction event). | ||
Whatever form the Daomen take, it could turn out to be very anticlimactic to reveal them in entirety and then have them become regular actors later in the story, as if they are merely alien-looking human characters. Some sci-fi stories make this mistake. This would retroactively ruin the mystery or sense of danger from earlier in the story before their reveal (and images and footage from the later story where they interact normally with humans would become spoilers for newcomers by forestalling any suspense about what they look like and their ultimate disposition as allies/enemies). The best option might be to end the story with them trying to enter our “dimension” through a phase portal and being shut out. Maybe the only part of a Daoman that we see clearly is an enormous alien hand reaching through the veil, and perhaps causing chaos on this side before being shut out. Perhaps also a silhouette of a head with glowing eyes (how many?) on the other side. | Whatever form the Daomen take, it could turn out to be very anticlimactic to reveal them in entirety and then have them become regular actors later in the story, as if they are merely alien-looking human characters. Some sci-fi stories make this mistake. This would retroactively ruin the mystery or sense of danger from earlier in the story before their reveal (and images and footage from the later story where they interact normally with humans would become spoilers for newcomers by forestalling any suspense about what they look like and their ultimate disposition as allies/enemies). The best option might be to end the story with them trying to enter our “dimension” through a phase portal and being shut out. Maybe the only part of a Daoman that we see clearly is an enormous alien hand reaching through the veil, and perhaps causing chaos on this side before being shut out. Perhaps also a silhouette of a head with glowing eyes (how many?) on the other side. | ||
It may turn out that the Daomen are aquatic, which would go along with the character of the P-Tr extinction event | It may turn out that the Daomen are aquatic, which would go along with the character of the P-Tr extinction event that affected the oceans so badly. Perhaps when a portal is opened between our worlds at the game’s end, the area first fills with water. This would raise a practical question of how the player is supposed to fight them, but perhaps the fight is not directly with the Daomen but with whatever is powering or guarding the portal. | ||
The Daomen (or Dao''man'', if there's a sole survivor) may have to use an assistant in our world, someone “possessed” by the Chrysalis or something similar, in order to accomplish his will. Perhaps a child, because they are easier to control and to alter with the Daodan. I’m picturing a dark-haired girl, impetuous and foul-tempered. She should be young enough that she can be revealed as [[ | The Daomen (or Dao''man'', if there's a sole survivor) may have to use an assistant in our world, someone “possessed” by the Chrysalis or something similar, in order to accomplish his will. Perhaps a child, because they are easier to control and to alter with the Daodan. I’m picturing a dark-haired girl, impetuous and foul-tempered. She should be young enough that she can be revealed as [[../Impressions#Muro's downfall|Muro’s daughter]] by some Fury. | ||
A final twist that I've been considering is that it turns out that the Daomen are already here, on Earth, in the present. The phase veil is a mere spatial translocation, and the Daomen were an oceanic race that lived millions of years ago and died out. The survivors (or lone survivor), perhaps having been placed in stasis when their civilization failed, are now working to make Earth more habitable for their ecosystem, and are using humans like Muro's daughter to spread the Wilderness. It's necessary to maintain the ruse that they are from another time so that the WCG doesn't go searching for them in the oceans before they're ready to make their move. Mai, who has generally been making intuitive leaps throughout the game, is caught flat-footed and only figures this out when it's too late, as they begin to traverse the phase veil from the bottom of the ocean to land.... | A final twist that I've been considering is that it turns out that the Daomen are already here, on Earth, in the present. The phase veil is a mere spatial translocation, and the Daomen were an oceanic race that lived millions of years ago and died out. The survivors (or lone survivor), perhaps having been placed in stasis when their civilization failed, are now working to make Earth more habitable for their ecosystem, and are using humans like Muro's daughter to spread the Wilderness. It's necessary to maintain the ruse that they are from another time so that the WCG doesn't go searching for them in the oceans before they're ready to make their move. Mai, who has generally been making intuitive leaps throughout the game, is caught flat-footed and only figures this out when it's too late, as they begin to traverse the phase veil from the bottom of the ocean to land.... | ||
==Daodan== | ==Daodan== | ||
One purpose of the Daodan could be to free its creators from evolutionary forces, allowing them to ascend to a higher consciousness than the animals. Or it could just be a cure-all. It could be an accidental mutation. During the P-Tr event mentioned above, “there is evidence of increased ultraviolet radiation reaching the earth causing the mutation of plant spores” according to Wikipedia. Also, a [[wp:Gamma- | One purpose of the Daodan could be to free its creators from evolutionary forces, allowing them to ascend to a higher consciousness than the animals. Or it could just be a cure-all. It could be an accidental mutation. During the P-Tr event mentioned above, “there is evidence of increased ultraviolet radiation reaching the earth causing the mutation of plant spores” according to Wikipedia. Also, a [[wp:Gamma-ray burst#Hypothetical effects on Earth in the past|gamma ray burst]] would cause accelerated mutations. Of course there is no need to propose a special reason for mutations since they happen constantly. Also, what if the radiation came from technology developed by the Daomen? | ||
If the Daodan was created deliberately, perhaps new life is moving into the Earth, and the Daodan is their xenoforming technology; or maybe the Daodan is how they will prevent humans from being wiped out by their alien biosphere like the American Indians were by the Europeans (and possibly the Neanderthals by humans). | If the Daodan was created deliberately, perhaps new life is moving into the Earth, and the Daodan is their xenoforming technology; or maybe the Daodan is how they will prevent humans from being wiped out by their alien biosphere like the American Indians were by the Europeans (and possibly the Neanderthals by humans). | ||
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==Enemies== | ==Enemies== | ||
Logically some of Mai’s enemies should be Daodan-powered. This is an opportunity to send Mai to different locales to fight super-powered baddies. Perhaps reference local legends, i.e. [[wp:Gajasurasamhara|Gajasurasamhara]], [[wp:Kankalamurti|Kankalamurti]], [http://www.old-picture.com/indians/Nayenezgani.htm Nayenezgani] (who fought the ''anaye'', alien gods — perhaps the symbiotes are modern ''anaye''!) and [[wp: | Logically some of Mai’s enemies should be Daodan-powered. This is an opportunity to send Mai to different locales to fight super-powered baddies. Perhaps reference local legends, i.e. [[wp:Gajasurasamhara|Gajasurasamhara]], [[wp:Kankalamurti|Kankalamurti]], [https://web.archive.org/web/20160325213051/http://www.old-picture.com/indians/Nayenezgani.htm Nayenezgani] (who fought the ''anaye'', alien gods — perhaps the symbiotes are modern ''anaye''!) and [[wp:Cú Chulainn|Cuchullainn]] as inspiration for these foes. | ||
==Language== | ==Language== | ||
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==Name candidates== | ==Name candidates== | ||
[[wp: | [[wp:Axis mundi|Axis Mundi]] — for an enemy base? | ||
==Characterization== | ==Characterization== | ||
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====Real life==== | ====Real life==== | ||
See [[wp: | See [[wp:List of women explorers and travelers|List of female adventurers]], [[wp:Women in the military#History|History of women in the military]], [[wp:Warrior woman|Women warriors]], [[wp:List of women warriors in folklore|List of women warriors in folklore]]. | ||
==Storytelling in games== | ==Storytelling in games== | ||
Here's a closing thought, not in my own words. Gamasutra ran this article reporting on a DICE presentation by veteran developer David Jaffe: [https://www.gamasutra.com/view/news/40222/DICE_2012_Putting_story_before_gameplay_a_waste_of_time_says_Jaffe.php DICE 2012: Putting story before gameplay 'a waste of time' says Jaffe]. The article set off a firestorm of comments, but this one represents my own view: | Here's a closing thought, not in my own words. Gamasutra ran this article reporting on a DICE presentation by veteran developer David Jaffe: [https://web.archive.org/web/20120312013049/https://www.gamasutra.com/view/news/40222/DICE_2012_Putting_story_before_gameplay_a_waste_of_time_says_Jaffe.php DICE 2012: Putting story before gameplay 'a waste of time' says Jaffe]. The article set off a firestorm of comments, but this one represents my own view: | ||
<div align=center>{{Pullquote|1=If Michael Bay were to say that putting story and acting before filling every possible moment with big exploding robots and groaning metal sound effects, is a 'waste of time', you would have to admit that from his own perspective of the progress of his career, he is probably correct. But that doesn't mean that anyone should listen to Michael Bay or that his artistic choices should be elevated, because what Michael Bay is trying to accomplish with his time (fame and fortune) is not the same as what an actual artist tries to accomplish (shedding light on important truths). | <div align=center>{{Pullquote|1=If Michael Bay were to say that putting story and acting before filling every possible moment with big exploding robots and groaning metal sound effects, is a 'waste of time', you would have to admit that from his own perspective of the progress of his career, he is probably correct. But that doesn't mean that anyone should listen to Michael Bay or that his artistic choices should be elevated, because what Michael Bay is trying to accomplish with his time (fame and fortune) is not the same as what an actual artist tries to accomplish (shedding light on important truths). |