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'''UnrealOni''' does not only stand for the used engine but is also a pun for not being an actual game, '''it's a ''test'''''. | '''UnrealOni''' does not only stand for the used engine but is also a pun for not being an actual game, '''it's a ''test'''''. | ||
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Since the Unreal Engine can be fully modified by C++ the question is rather '''how much of Oni can be replicated by Blueprint scripting''' and '''what parts need real programming'''. | Since the Unreal Engine can be fully modified by C++ the question is rather '''how much of Oni can be replicated by Blueprint scripting''' and '''what parts need real programming'''. | ||
Learned knowledge will be documented in hope for being useful one day for a ''real'' project. | |||
Test data | <!--Test data should be compatible with most up to date, stable Unreal engine version. | ||
--> | |||
A blueprint project can be extended later [https://www.youtube.com/watch?v=u1JCV3HNVwM&list=PLSlkDq2rO1t6FCotFtvQEyURMThnQYKQD by C++].<!-- https://wiki.unrealengine.com/How_to_Convert_a_BP/Content_Project_to_a_C%2B%2B_Project_in_8_Steps total conversion to C++ --> For learning purposes blueprints are used. | |||
It is clear that the combat system will be the most difficult to recreate. The project might focus on easier parts first. | |||
It is clear that the combat system will be the most difficult to recreate. | |||
This bottom-up approach will possibly make learning the engine and its possibilities somewhat easier. No need to kill the fun and jump to tasks out of reach. | This bottom-up approach will possibly make learning the engine and its possibilities somewhat easier. No need to kill the fun and jump to tasks out of reach. | ||
:''Subpages: [[/ALS|ALS]], [[/Documentation|Documentation]], [[/Tutorials|Tutorials]], [[/Unreal Object Classes|Unreal Object Classes]], [[/Visual scripting|Visual scripting]]'' | |||
==Contributions== | ==Contributions== | ||
If you are also interested in Unreal you will be able to fork this project from Git, make changes and create a pull request. | If you are also interested in Unreal you will be able to fork this project from Git, make changes and create a pull request. | ||
: Todo: Give Barnacle his own space? His files/project changes seem to lack general compatibility with vanilla installations of UE4. | |||
For the improbable case that this test gets big, actual contributors | For the improbable case that this test gets big, actual contributors could be added later avoiding the forking workflow. | ||
==Tools setup== | ==Tools setup== | ||
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* Install Git LFS | * Install Git LFS | ||
* Run Git Bash/CMD and enter <code>git lfs install</code> | * Run Git Bash/CMD and enter <code>git lfs install</code> | ||
: Since files larger than 100 MB are rejected | : Since files larger than 100 MB are rejected '''Large File Storage''' is needed to store those files on a separate server. It is meant to keep the actual Git repo small. (Separates code from big binary content.) | ||
: A git repos shouldn't get bigger than 1 GB. | : A git repos shouldn't get bigger than 1 GB. | ||
: https://www.youtube.com/watch?v=Hv_v3tPuNj4 | : https://www.youtube.com/watch?v=Hv_v3tPuNj4 | ||
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* Setup Git Desktop with your Git account data. | * Setup Git Desktop with your Git account data. | ||
==Original project setup (reminder)== | |||
== | |||
* Start Unreal Laucher | * Start Unreal Laucher | ||
* From the library choose newest installed engine | * From the library choose newest installed engine | ||
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* Have a Github account | * Have a Github account | ||
* Install Git, Git LFS and Github Desktop | * Install Git, Git LFS and Github Desktop | ||
* Open Github Desktop | * Open '''Github Desktop''' | ||
: File > Clone Repository > URL | : File > Clone Repository > URL | ||
: | : After download confirm LFS | ||
: | :: the current project file is to be opened with '''UnrealEngine 4.22''': | ||
:: '''with Barnacle's changes:''' | |||
::: https://github.com/Paradox-01/UnrealOni | |||
:: '''Original:''' | |||
::: change branch to OriginalParadox (local files will be changed) | |||
===Branch "OriginalParadox"=== | |||
This is basically a blank project with: | |||
* an UE4 pre-loading splash screen (a "title bar" ?) | |||
* a Bink video test (unofficial AE video) | |||
* OniGameInstance with logic for ai2_chump and dev console [Alt]+[#] | |||
* Xenotron font | |||
* Oni mouse cursor | |||
* data table for Xenotron font styles and glow tex (test images for IPge) | |||
You might have seen screenshots of this project suggesting other content. This was simply the latest test with different content. | |||
==Documentation== | ==Documentation== | ||
[[Oni2:UnrealOni/Documentation]] | [[Oni2:UnrealOni/Documentation]] | ||
<!-- | <!-- | ||
More information can be found [[Restless_Souls/Wishlist|HERE]], I plan to move or recycle some sections from there. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 18:48, 16 March 2018 (CET) | More information can be found [[Restless_Souls/Wishlist|HERE]], I plan to move or recycle some sections from there. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 18:48, 16 March 2018 (CET) | ||
==Content and features - overview== | ==Content and features - overview== | ||
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* [-[#UI|UI]] - Health bar, main menu, pause menu, dev features (show AI health and team) | * [-[#UI|UI]] - Health bar, main menu, pause menu, dev features (show AI health and team) | ||
* [-[#WPge|WPge]] - Weapon Pages | * [-[#WPge|WPge]] - Weapon Pages | ||
==Content and features - details== | ==Content and features - details== | ||
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===WPge=== | ===WPge=== | ||
==Links to valuable learning resources== | ==Links to valuable learning resources== | ||