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AE:Barabas: Difference between revisions

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... for making any Oni character able to fly around (incoming from [https://web.archive.org/web/20081024161606/http://oni.bungie.org/forums/index.php?threadid=206&page=14 here])
... for making any Oni character able to fly around (incoming from [https://web.archive.org/web/20081024161606/http://oni.bungie.org/forums/index.php?threadid=206&page=14 here])


Open an ONCC (e.g. Barabas's : barabus.ONCC in, say, level3_Final), and take a look at [[OBD:ONCC#0x00_-_0x27|this section]].
Open an ONCC (e.g. Barabas's : barabus.ONCC in, say, level3_Final), and take a look at the first offset table [[OBD:ONCC|HERE]].
Look at all the juicy floats and integers there. The ones we want to hack are :
Look at all the juicy floats and integers there. The ones we want to hack are :
-Float at 0x18 : jetpack acceleration, in world units per frames squared
-Float at 0x18 : jetpack acceleration, in world units per frames squared