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Creating an animation rig in Blender: Difference between revisions

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(Added "Importing animations and preparing the Blender scene" header)
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# Create three new collections in the Outliner, name them ''T-pose'', ''Pose 1'' and ''Pose 2''. These three collections allow you to quickly hide the respective models from the Viewport using the eye icon in the Outliner.
# Create three new collections in the Outliner, name them ''T-pose'', ''Pose 1'' and ''Pose 2''. These three collections allow you to quickly hide the respective models from the Viewport using the eye icon in the Outliner.
## Move the T-Posed model to ''T-pose'', and move ''.001'' and ''.002'' animated models to ''Pose 1'' and ''Pose 2'' collections respectively.
## Move the T-Posed model to ''T-pose'', and move ''.001'' and ''.002'' animated models to ''Pose 1'' and ''Pose 2'' collections respectively.
# If you've imported the textured model, [https://wiki.oni2.net/w/index.php?title=Creating_an_animation_rig_in_Blender&action=submit#Textures_on_animated_models apply textures to the animated models and fix the alpha transparency issue.]
# If you've imported the textured model, [https://wiki.oni2.net/Creating_an_animation_rig_in_Blender#Broken_alpha_transparency_and_textures_on_animated_models apply textures to the animated models and fix the alpha transparency issue.]
# At this point, your scene should look like in the screenshot on the right.
# At this point, your scene should look like in the screenshot on the right.


[[Category:Modding tutorials]]
[[Category:Modding tutorials]]
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