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(Added the "Adding the Rigify Axis Correction Empties" header) |
(Added the "Adding the Rigify Axis Correction Empties" header) |
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==Adding the Rigify Axis Correction Empties== | ==Adding the Rigify Axis Correction Empties== | ||
Before we add the Pose Matching functionality, we need to create Axis Correction Empties that will account for Rigify's axis orientation. | Before we add the Pose Matching functionality, we need to create Axis Correction Empties that will account for Rigify's axis orientation. | ||
#Switch to Object Mode. | |||
#Duplicate the ''Axis Correction Empties'' collection and rename it to ''Rigify Axis Correction Empties'' | |||
## Rename the ACPelvis.001 to RACHead and move it in the global Z axis so that it is aligned with the head along the Y axis (or 3D cursor snap it) | |||
## Rename the remaining empties in the newly-made collection by removing the ''.001'' suffix and changing the ''AC'' prefix to ''RAC''. | |||
## Set the rotations of the empties according to the table below: | |||
{| class="wikitable" | |||
|- | |||
! Empty !! X rotation || Y rotation || Z rotation | |||
|- | |||
| RACFeet || 38.1 || 90 || 0 | |||
|- | |||
| RACHandL || -180 || 0 || 90 | |||
|- | |||
| RACHandR || 0 || 0 || -90 | |||
|- | |||
| RACHead || -90 || -90 || 0 | |||
|- | |||
| RACLimbs || 90 || 90 || 0 | |||
|- | |||
| RACSpine || 180 || -90 || 0 | |||
|} | |||
==Adding bone constraints to rig controller bones and drivers, and == | ==Adding bone constraints to rig controller bones and drivers, and == |
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