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Creating an animation rig in Blender: Difference between revisions

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# <li value="37">Copy the constraints to all of the remaining body parts.</li>
# <li value="37">Copy the constraints to all of the remaining body parts.</li>
# At this point, the character is folded into Oni's default pose, described [Importing_character_models#Oni.27s_default_orientation HERE.] This is hard to work with, so disable all of the object constraints with the ObjectConstraintEnabler script available [Blender#Script_for_enabling.2Fdisabling_constraints_in_selected_objects HERE.] We will also fix the folded pose in a moment.
# At this point, the character is folded into Oni's default pose, described [https://wiki.oni2.net/Importing_character_models#Oni.27s_default_orientation HERE.] This is hard to work with, so disable all of the object constraints with the ObjectConstraintEnabler script available [Blender#Script_for_enabling.2Fdisabling_constraints_in_selected_objects HERE.] We will also fix the folded pose in a moment.
# Add a ''Copy Location'' constraint to the ''Pelvis'' and:
# Add a ''Copy Location'' constraint to the ''Pelvis'' and:
## Set the ''Target to ''rig'',
## Set the ''Target to ''rig'',
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