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Creating an animation rig in Blender: Difference between revisions

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# Go to Metarig's Object Data Properties tab and:
# Go to Metarig's Object Data Properties tab and:
## Open Viewport Display,
## Open Viewport Display,
## Check "In Front" box to make the metarig easier to select when your Viewport is in Solid or Material Preview shading modes,
## Check ''In Front'' box to make the metarig easier to select when your Viewport is in Solid or Material Preview shading modes,
## Check the Axes box to see the local axes of each bones - this makes their rolls easier to understand.
## Check the ''Axes'' box to see the local axes of each bones - this makes their rolls easier to understand.
# Remove the following bones from the Metarig:
# Remove the following bones from the Metarig:
*pelvis.L
*pelvis.L
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