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(clarifying section on jumping/gravity, and removing question marks from the page that don't indicate actual unknowns) |
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! Description | ! Description | ||
|- | |- | ||
|<FallGravity> | | <FallGravity> | ||
| float | | float | ||
| | | Always 0.55. Used as the speed of a fall when predicting if an attack will hit a target when the attacker is in midair. It seems to be a bug that this is looked at, as <JumpGravity> actually controls the character's gravity while going up <u>and</u> down. | ||
|- | |- | ||
| <JumpGravity> | | <JumpGravity> | ||
| float | | float | ||
| | | Always in range 0.05-0.07. The strength of gravity (as acceleration per frame) for the entire duration of a jump. | ||
|- | |- | ||
| <JumpStartVelocity> | | <JumpStartVelocity> | ||
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| <FramesFallGravity> | | <FramesFallGravity> | ||
| int16 | | int16 | ||
| | | Always 7. After this many frames, <FallGravity> is used for the deceleration of a jump when predicting if an attack will hit a target when the attacker is in midair; before that many frames, <JumpGravity> is used for the prediction. It seems to be a bug that this is field is looked at, as <JumpGravity> controls a character's gravity while going up <u>and</u> down. | ||
|- | |- | ||
| <JetpackTimer> | | <JetpackTimer> | ||
| int16 | | int16 | ||
| | | Standard value is 14, but ranges from 4 (Elite Striker) to 20 (Konoko). This misleadingly-named field is the number of frames for which you can continue holding down JUMP to increase the height of your jump. [http://mods.oni2.net/node/83 This mod] changes this field, allowing you to press JUMP multiple times during the time window (quite fun!). | ||
|- | |- | ||
| <MaxNoDamageFallingHeight> | | <MaxNoDamageFallingHeight> | ||
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|valign=top| <WeaponHand> | |valign=top| <WeaponHand> | ||
|valign=top| flag | |valign=top| flag | ||
| Which hand | | Which hand a character uses to hold their weapon. Only ninjas (including Mukade and the ninjabots) are lefthanded. | ||
: 0 (right) | : 0 (right) | ||
: 1 (left) | : 1 (left) | ||
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==New character balance== | ==New character balance== | ||
To know if a character you're creating is sufficiently balanced, you should compare Oni's vanilla characters against it. Factors that could be taken into account: | |||
* Health | * Health | ||
* Attack strength (per TRAM) | * Attack strength (per TRAM) |