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:*Textures that were used for debugging, or for other obsolete purposes. The most notable texture is probably the cartoon cat we have named [[Hapecat]], a variant of the character who appears in a poster in [[Chapter 2]], who has become something of a mascot for the community. | :*Textures that were used for debugging, or for other obsolete purposes. The most notable texture is probably the cartoon cat we have named [[Hapecat]], a variant of the character who appears in a poster in [[Chapter 2]], who has become something of a mascot for the community. | ||
The tool WMDDs were visually reconstructed, and these images have been placed on the [[OBD]] pages of any resource types that had editor window(s) devoted to them. A complete collection of the images in one place is found [http://ssg.oni2.net/subfold/bluebox/images/ here]. The labels on the elements in these windows were helpful in reverse-engineering the BINA formats. | The tool WMDDs were visually reconstructed, and these images have been placed on the [[OBD]] pages of any resource types that had editor window(s) devoted to them. A complete collection of the images in one place is found [http://ssg.oni2.net/subfold/bluebox/images/ here]. The labels on the elements in these windows were helpful in reverse-engineering the BINA formats. Unfortunately the German localizers translated some of the Tool mode GUI into German along with everything else, not understanding that the files were superfluous to the game. Thus our first look at the UI was through the lens of how somewhat-clueless localizers believed the English labels should look in German. The discovery of the same WMDDs in the Japanese releases of Oni, where they were largely untranslated, gave us most of the original English text for the Tool mode UI that was previously missing. | ||
{{OBD}} | {{OBD}} |