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(explaining discovery of files and how the screenshots were made) |
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{{Retitle|level𝟬_Tools}} | {{Retitle|level𝟬_Tools}} | ||
[[Image:Tool mode - particle editor.jpg|right|thumb]] | [[Image:Tool mode - particle editor.jpg|right|thumb]] | ||
During the development of Oni, Bungie West had an in-game editor for real-time adjustment and creation of entities in the game world. The UI for this editor was stored in files called level0_Tools.dat/.raw[/.sep]. The '''level0_Tools''' files also contain other resources that were used during development as well as textures that are seemingly relics not meant to be released. These files were first discovered in [[OBD:Localization/German|German | During the development of Oni, Bungie West had an in-game editor for real-time adjustment and creation of entities in the game world. The UI for this editor was stored in files called level0_Tools.dat/.raw[/.sep]. The '''level0_Tools''' files also contain other resources that were used during development as well as textures that are seemingly relics not meant to be released. These files were first discovered in the [[OBD:Localization/German|German localization]] of Oni for the Mac, but have subsequently been found in the Mac versions of the French and Italian localizations as well as [[OBD:Localization/Japanese|Japanese Oni]] for both Windows and Mac. | ||
A standard Oni application will not actually load these files (in fact, Oni will explicitly state in its startup log that it is 'skipping the tool files'), but the function of the files was determined from examining their resources. If you're curious, you can download level0_Tools [http://geyser.oni2.net/edition/plugins/level0_Tools.zip here]. [[OniSplit]] can be used to extract the data into individual resources. | A standard Oni application will not actually load these files (in fact, Oni will explicitly state in its startup log that it is 'skipping the tool files'), but the function of the files was determined from examining their resources. If you're curious, you can download level0_Tools [http://geyser.oni2.net/edition/plugins/level0_Tools.zip here]. [[OniSplit]] can be used to extract the data into individual resources. |