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User:Mai X: Difference between revisions

72 bytes removed ,  30 April 2022
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# <code>film_record</code> (BSL command for FILM recording. When it is set to <mark>1</mark>, it is eq to <mark>FKEY-9</mark>. When it is set to <mark>0</mark>, it is eq to <mark>FKEY-10</mark>)
# <code>film_record</code> (BSL command for FILM recording. When it is set to <mark>1</mark>, it is eq to <mark>FKEY-9</mark>. When it is set to <mark>0</mark>, it is eq to <mark>FKEY-10</mark>)
# <code>fully-disabled mip-mapping</code> (I just don't need it now)
# <code>fully-disabled mip-mapping</code> (I just don't need it now)
# <code>NoShade texture flag</code> (the texture with this flag will not recieve any fog or shading. The same as AdditiveBlend texures, but without additive blending ^_^. Implemented to engine, waiting the OniSplit SRC from GeySer.)
# <code>NoShade texture flag</code> (the texture with this flag will not recieve any fog or shading. The same as AdditiveBlend texures, but without additive blending ^_^)
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Here is the list of partially-working features:
Here is the list of partially-working features:
# <code>Holographic character lighting</code> (special lighting and jitter effects, that can be activated via <code>holographic_light</code> command. The lighting is affecting only characters, but the jitter is affecting all objects, that have same transformation matrix with characters. I'm trying to implement reverse-translation effect for other objects, exept characters.)
# <code>Holographic character lighting</code> (special lighting and jitter effects, that can be activated via <code>holographic_light</code> command. The lighting affects only characters, but the jitter affects all objects, that have same transformation matrix with characters. I'm trying to implement reverse-translation effect for other objects, exept characters.)
# <code>8192x8192 texture support</code> (experimental, too unstable on my ThinkPad X260, but on my Sony VAIO VGN-SR19VRN works just fine.)
# <code>8192x8192 texture support</code> (experimental, too unstable on my ThinkPad X260, but on my Sony VAIO VGN-SR19VRN works just fine.)
# <code>pseudo-smart TXAN</code> (displays the first avaliable frame, when <code>stop_texture</code> command is set to <mark>1</mark>. But when it is set to <mark>0</mark>, every TXAN becomes regular TXAN).
# <code>pseudo-smart TXAN</code> (displays the first avaliable frame, when <code>stop_texture</code> command is set to <mark>1</mark>. But when it is set to <mark>0</mark>, every TXAN becomes regular TXAN).
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