19,517
edits
m (removing link to deleted tutorial) |
m (+cat) |
||
Line 477: | Line 477: | ||
:::Thirdly, what the blam are you talking about? '''Asymmetric operations'''? In Griffin's ''face''? I hope that's not what you're saying. Please, geyser, if you really mean that, you must upload an image with the kind of notes that I made on the screenshots of Griffin and Muro, where I pointed out their existing flaws. I simply cannot imagine what you are seeing unless you are due for a new prescription on your glasses. Now, if you're talking about the hair, it's true that it is not perfectly symmetrical. This was intentional on my part, as a matter of fact. When dealing with stylized hair (such as the traditional anime spiky 'do), symmetry actually looks wrong. Hair is supposed to be organic. It's impossible to model it in a way that looks totally natural working with the technology available to us, but at the least, I thought that if Griffin's new hair had spikes added (in line with Lorraine's art), then they oughtn't to look symmetrical because then it looks cheesy. So the idea is that Griffin combs his hair back every day, but it goes back slightly differently on one side than on the other. I don't have the time to check out Konoko's original model at the moment, but I'm pretty sure her spikes are quite asymmetrical too. Not sure if that's what you were talking about or not, but honestly, saying things like "the mesh looks more like Mutant Griffin right now" is just not good for you. | :::Thirdly, what the blam are you talking about? '''Asymmetric operations'''? In Griffin's ''face''? I hope that's not what you're saying. Please, geyser, if you really mean that, you must upload an image with the kind of notes that I made on the screenshots of Griffin and Muro, where I pointed out their existing flaws. I simply cannot imagine what you are seeing unless you are due for a new prescription on your glasses. Now, if you're talking about the hair, it's true that it is not perfectly symmetrical. This was intentional on my part, as a matter of fact. When dealing with stylized hair (such as the traditional anime spiky 'do), symmetry actually looks wrong. Hair is supposed to be organic. It's impossible to model it in a way that looks totally natural working with the technology available to us, but at the least, I thought that if Griffin's new hair had spikes added (in line with Lorraine's art), then they oughtn't to look symmetrical because then it looks cheesy. So the idea is that Griffin combs his hair back every day, but it goes back slightly differently on one side than on the other. I don't have the time to check out Konoko's original model at the moment, but I'm pretty sure her spikes are quite asymmetrical too. Not sure if that's what you were talking about or not, but honestly, saying things like "the mesh looks more like Mutant Griffin right now" is just not good for you. | ||
:::--[[User:Iritscen|Iritscen]] 17:26, 11 June 2008 (CEST) | :::--[[User:Iritscen|Iritscen]] 17:26, 11 June 2008 (CEST) | ||
[[Category:Userspace]] |