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Up until 2019, the community's 3D program of choice was [[Mod Tool|XSI Mod Tool 7.5]], a free version of Autodesk Softimage from 2009. Softimage itself became discontinued in 2014, so the community was using a horribly outdated software for a long period of time. The reasons for that were two: XSI was the only software that the community could make any sense of (although very limited) and it had no problems handling Oni's assets and animations, unlike other programs.
Up until 2019, the community's 3D program of choice was [[Mod Tool|XSI Mod Tool 7.5]], a free version of Autodesk Softimage from 2009. Softimage itself became discontinued in 2014, so the community was using a horribly outdated software for a long period of time. The reasons for that were two: XSI was the only software that the community could make any sense of (although very limited) and it had no problems handling Oni's assets and animations, unlike other programs.


Blender during that time, although available, was widely considered as a trivia, rather than a serious 3D software. Reasons for that were multiple, with the most known being its infamously notorious user interface used up to Blender 2.79. In case of Oni, another prime reason for not using it was that importing Oni's assets to Blender was causing a number of issues, the causes of which were unknown at the time.
Blender during that time, although available, was widely considered as a trivia, rather than a serious 3D software. Reasons for that were multiple, with the most known being its infamously notorious user interface used up to Blender 2.79. In case of Oni, another prime reason for not using it was that [[#Oni-specific_issues_with_Blender|importing Oni's assets to Blender was causing a number of issues]], the causes of which were unknown at the time.


However, Blender's user interface received a total overhaul in version 2.80, which was universally praised. This, along with the updates that Blender is receiving to this day, its light weight and countless tutorials on Youtube, made it effectively a serious competitor to the industry-standard 3D programs like Maya or 3DS Max.
However, Blender's user interface received a total overhaul in version 2.80, which was universally praised. This, along with the updates that Blender is receiving to this day, its light weight and countless tutorials on Youtube, made it effectively a serious competitor to the industry-standard 3D programs like Maya or 3DS Max.
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