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Oni (PlayStation 2): Difference between revisions

→‎Visual differences: worded subtitle remark better, added another example difference
m (→‎Visual differences: linked to YT video of Rockstar logo sequence)
(→‎Visual differences: worded subtitle remark better, added another example difference)
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* Lighting is handled differently; there seems to be a higher gamma to the graphical output.
* Lighting is handled differently; there seems to be a higher gamma to the graphical output.
* Karen in Training is using the dark-haired female cop model, probably a result of Rockstar's efforts to conserve resources due to limited memory.
* Karen in Training is using the dark-haired female cop model, probably a result of Rockstar's efforts to conserve resources due to limited memory.
* Some of Shinatama's un-subtitled instructions in the PC version of Training are subtitled on PS2, but not all. Some of these PS2 subtitles are abbreviated transcriptions:
* Some of Shinatama's un-subtitled instructions in the PC version of Training are subtitled on PS2, but not all. Some of these PS2-only subtitles are abbreviated transcriptions, as seen when we compare SNDD and SUBT:
** SNDD: "00_01_76 Be careful, Konoko! Some attacks are so powerful that they can stagger you even if you block them. Some super moves are so strong they can't be blocked at all!"
:: Staggering moves (00_01_76):
** SUBT: "00_01_76 Some powerful attacks can stagger you. Supermoves cannot be blocked."
:* SNDD: "Be careful, Konoko! Some attacks are so powerful that they can stagger you even if you block them. Some super moves are so strong they can't be blocked at all!"
** SNDD: "00_01_89 I'll activate a training drone to walk up and down the firing range. Fire at it to disable it."
:* SUBT: "Some powerful attacks can stagger you. Supermoves cannot be blocked."
** SUBT: "00_01_89 Fire at the moving training drone to disable it."
:: Training drone (00_01_89):
*...and some wording has been re-distributed between SUBTs. Presumably these changes were due to limited screen space.
:* SNDD: "I'll activate a training drone to walk up and down the firing range. Fire at it to disable it."
** SNDDs:
:* SUBT: "Fire at the moving training drone to disable it."
::: "00_01_86 Shinatama: Perfect!"
:: Completion (00_01_82):
::: "00_01_88 Shinatama: Let's try firing at some moving targets. Walk over to the table on the right. See the weapon lying there? That's a plasma rifle. Pick it up."
:* SNDD: "Your comlink stores lots of information about weapons, items, and mission objectives. It also has a help feature, and even a diary built right in."
:* SUBTs:
:* SUBT: "Your comlink stores information about weapons, items and mission objectives. It also has a help feature and a diary."
::: "00_01_86 Shinatama: Perfect! Let's try firing on some moving targets."
*...and some wording has been re-distributed between SUBTs, presumably to even out the number of words appearing onscreen.
:::"00_01_88 Shinatama: Walk over to the table on the right. See the weapon lying there? That's a plasma rifle. Pick it up."
** SNDDs 00_01_86 and 00_01_88:
* Instead of using "Trailer" and "Farewell" for the credits, the PS2 credits have completely different music. This is probably because [https://www.youtube.com/watch?v=Od1ReWIxduo the PC credits sequence] is 171 seconds long (that is, the textual credits, not the whole outro), but [https://www.youtube.com/watch?v=Yhqg_MF6dM8 the NTSC version] of the PS2 credits is 156 seconds and [https://www.youtube.com/watch?v=YX0OGl2-WLA the PAL version] is 204 seconds. (The differing frame rate of PAL's 25 fps vs. NTSC's 30 fps cannot account for this 48-second time difference, and the credits themselves are identical; the PAL version simply scrolls the credits 30% slower for some reason.) To cover these credit sequences of differing length, a new backing track with a house beat was composed by Rockstar Canada staff. The NTSC version's music fades out arbitrarily as the credits end, whereas the track behind the longer PAL version continues on an extended (and eyebrow-raising) riff on female pain sounds from the game and ends with an actual coda.
::: "Perfect!"
* The text of the PS2 credits is somewhat different; see [[Quotes/Credits#PS2_outro_differences|HERE]] for details.
::: "Let's try firing at some moving targets. Walk over to the table on the right. See the weapon lying there? That's a plasma rifle. Pick it up."
:* SUBTs 00_01_86 and 00_01_88:
::: "Perfect! Let's try firing on some moving targets."
::: "Walk over to the table on the right. See the weapon lying there? That's a plasma rifle. Pick it up."
* Instead of using "Trailer" and "Farewell" for the credits, the PS2 credits have completely different music. This is probably because [https://www.youtube.com/watch?v=Od1ReWIxduo the PC credits sequence] is 171 seconds long (that is, the textual credits, not counting the animated outro), but [https://www.youtube.com/watch?v=Yhqg_MF6dM8 the NTSC version] of the PS2 credits is 156 seconds and [https://www.youtube.com/watch?v=YX0OGl2-WLA the PAL version] is 204 seconds. (The differing frame rate of PAL's 25 fps vs. NTSC's 30 fps cannot account for this 48-second time difference, and the credits themselves are identical; the PAL version simply scrolls the credits 30% slower for some reason.) To cover these credit sequences of differing length, a new backing track with a house beat was composed by Rockstar Canada staff. The NTSC version's music fades out arbitrarily as the credits end, whereas the track behind the longer PAL version continues on an extended (and eyebrow-raising) riff on female pain sounds from the game and ends with an actual coda.
* The text of the PS2 credits is somewhat different; see [[Quotes/Credits#PS2 outro differences|HERE]] for details.


==Directories==
==Directories==