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(Reworked the Throws section. Removed the information on forward/back naming pattern, as forward/back/left/right is a naming convention for input direction in the game, therefore it isn't even specific to throws. Will continue reworking this section later.) |
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===Throws=== | ===Throws=== | ||
==States== | ====States==== | ||
The first anim state of source (src) and target (tgt) is the "primary" <FromState>. The others <FromState> entries are located in <Shortcut>. | The first anim state of source (src) and target (tgt) is the "primary" <FromState>. The others <FromState> entries are located in <Shortcut>. | ||
==Types== | ====Types==== | ||
Throw target animations are registered in the TRAC of the throw initiator (AKA the throw source). Target animations are forced onto the other character. Throw target (TRAM*tgt) animations can only cover up to 256 frames (0-255). | Throw target animations are registered in the TRAC of the throw initiator (AKA the throw source). Target animations are forced onto the other character. Throw target (TRAM*tgt) animations can only cover up to 256 frames (0-255). | ||
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