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XML:TRAM: Difference between revisions

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(Reworked the Throws section. Removed the information on forward/back naming pattern, as forward/back/left/right is a naming convention for input direction in the game, therefore it isn't even specific to throws. Will continue reworking this section later.)
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===Throws===
===Throws===


==States==
====States====
The first anim state of source (src) and target (tgt) is the "primary" <FromState>. The others <FromState> entries are located in <Shortcut>.  
The first anim state of source (src) and target (tgt) is the "primary" <FromState>. The others <FromState> entries are located in <Shortcut>.  


==Types==
====Types====
Throw target animations are registered in the TRAC of the throw initiator (AKA the throw source). Target animations are forced onto the other character. Throw target (TRAM*tgt) animations can only cover up to 256 frames (0-255).  
Throw target animations are registered in the TRAC of the throw initiator (AKA the throw source). Target animations are forced onto the other character. Throw target (TRAM*tgt) animations can only cover up to 256 frames (0-255).  


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